63 lines
2.2 KiB
Markdown
63 lines
2.2 KiB
Markdown
I've been kicking around the idea for a game for a long time. Recently I
|
|
went to play Rome: Total War and it broke, so now I'm going to write a
|
|
game.
|
|
|
|
It's roughly a space explore and colonize kind of a thing. Multiple
|
|
species and civilizations (eventually multiplayer).
|
|
|
|
I want to separate the UI from the Server and maybe have multiple
|
|
clients? At least a Tkinter client to begin with and then maybe a cool
|
|
"gamey" UI written with Godot or something.
|
|
|
|
So far there is a canvas that is larger than the window and that you can
|
|
scroll, and there are some stars that vary in size a little but they're
|
|
all yellow. And that's it.
|
|
|
|
I use some old code I had laying around to generate stars that are not
|
|
too close to each other, it winds up being just under 5000 stars with the
|
|
current parameters.
|
|
|
|
The "server" isn't a server at all yet. It just generates the starfield
|
|
so the UI script doesn't have to do it each time. I'm just using pickle
|
|
for data format, eventually it could use JSON (ick) or SQLite (nice.)
|
|
|
|
|
|
Aesthetics: maybe have a sprinkling of background stars behind the
|
|
"real" stars (that are part of the game.)
|
|
|
|
Toggle fullscreen.
|
|
|
|
Controls? Tabs? HUD/OSD (heads up display/on screen display)
|
|
|
|
|
|
Fri Apr 12 12:27:56 PDT 2024
|
|
I think I will use SQLite as teh interchange file format. It's language
|
|
agnostic (i mean, SQL, sure, but you can use it from any lang) and I can
|
|
keep historical data in it rather than just the current state, eh? No
|
|
one will freak out?
|
|
|
|
|
|
That was easy.
|
|
|
|
I don't want to spend too much time fiddling with the widgets and UI,
|
|
it's fun but it's a bit of a rabbit hole, eh?
|
|
|
|
|
|
The basic model is that you get a state db from the server, explore it
|
|
with the client and queue up an order list to send back to the server for
|
|
processing, which then returns the new state db.
|
|
|
|
What format for the order codes?
|
|
|
|
Thun code?
|
|
|
|
THe db tables and game data types should be compatible with Prolog?
|
|
|
|
I don't want to have a bunch of Python objects modelling the game
|
|
entities if possible, what I mean is, it would be neat if the db rows
|
|
(tuples of Python ints & strings) and the Tk widgets (canvas items, etc.)
|
|
could be the bulk of the internal game, uh, stuff. Not everything needs
|
|
to be a class?
|
|
|
|
|