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Simon Forman 2024-04-13 13:51:40 -07:00
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@ -94,3 +94,60 @@ and upgrade it later. I don't want to get side-tracked, I want to stay
mostly on the critical path.
Sat Apr 13 13:31:02 PDT 2024
Context...
In this Universe there was a certain insectoid species (a hive species
like ants or bees) that attained sentience very early on, before any
other species on any other planet, and they effectively control the whole
place. They are mostly uninterested in new species, other than to
maintain stability and order.
As new species arise and attain sentience and explore the galaxy they are
incorporated into the insects' system (or destroyed, but that's very
rare.)
Rules:
1.) Species may only reproduce on their home planets. This limits
exponential population growth. Each species must learn to live within
planetary limits as proof of their sentience.
2.) War can only be fought by agreement. Before fighting two (or more)
species must file agreements with the insects. These agreements detail
the theater, forms of combat, parties, win criteria, and stakes for a
given conflict. Importantly, the idea is that one cannot force another
to fight. You can't use the threat of fighting to force other issues.
3.) Living beings are sacred. The insects generally speaking want there
to be more life, not less.
(When species members want to travel between the stars they generally
develop either suspended animation or longevity or both.)
Most interstellar economic activity is in the exchange of "spices"
(biomolecules that are difficult or impossible to synthesize) and art.
To this end, you explore and find viable planets, seed them with life,
harvest them until they eventually develop their own sentient species
which then join the galactic society.
(Maybe? I'm spitballing here. I'd like to integrate this game universe
into a inchoate Sci-Fi universe I'm toying around with, if possible.)
Don't over-think it. "A complex system that works will be found to have
evolved from a simple system that worked." Something like that.
John Gall: Systemantics: How Systems Really Work and How They Fail
> A complex system that works is invariably found to have evolved from a
> simple system that worked. The inverse proposition also appears to be
> true: A complex system designed from scratch never works and cannot be
> made to work. You have to start over, beginning with a working simple
> system.
So let's make a simple system that works, eh?