From 6a5c1b4c2bdf538ea25826a2d42bf1d8e684c2a8 Mon Sep 17 00:00:00 2001 From: Simon Forman Date: Sat, 13 Apr 2024 13:51:40 -0700 Subject: [PATCH] K.I.S.S. --- README.md | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) diff --git a/README.md b/README.md index 16cf105..5bfda3c 100644 --- a/README.md +++ b/README.md @@ -94,3 +94,60 @@ and upgrade it later. I don't want to get side-tracked, I want to stay mostly on the critical path. +Sat Apr 13 13:31:02 PDT 2024 + +Context... + +In this Universe there was a certain insectoid species (a hive species +like ants or bees) that attained sentience very early on, before any +other species on any other planet, and they effectively control the whole +place. They are mostly uninterested in new species, other than to +maintain stability and order. + +As new species arise and attain sentience and explore the galaxy they are +incorporated into the insects' system (or destroyed, but that's very +rare.) + +Rules: + +1.) Species may only reproduce on their home planets. This limits +exponential population growth. Each species must learn to live within +planetary limits as proof of their sentience. + +2.) War can only be fought by agreement. Before fighting two (or more) +species must file agreements with the insects. These agreements detail +the theater, forms of combat, parties, win criteria, and stakes for a +given conflict. Importantly, the idea is that one cannot force another +to fight. You can't use the threat of fighting to force other issues. + +3.) Living beings are sacred. The insects generally speaking want there +to be more life, not less. + + +(When species members want to travel between the stars they generally +develop either suspended animation or longevity or both.) + +Most interstellar economic activity is in the exchange of "spices" +(biomolecules that are difficult or impossible to synthesize) and art. + +To this end, you explore and find viable planets, seed them with life, +harvest them until they eventually develop their own sentient species +which then join the galactic society. + +(Maybe? I'm spitballing here. I'd like to integrate this game universe +into a inchoate Sci-Fi universe I'm toying around with, if possible.) + +Don't over-think it. "A complex system that works will be found to have +evolved from a simple system that worked." Something like that. + +John Gall: Systemantics: How Systems Really Work and How They Fail + +> A complex system that works is invariably found to have evolved from a +> simple system that worked. The inverse proposition also appears to be +> true: A complex system designed from scratch never works and cannot be +> made to work. You have to start over, beginning with a working simple +> system. + + +So let's make a simple system that works, eh? +