K.I.S.S.
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README.md
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README.md
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@ -94,3 +94,60 @@ and upgrade it later. I don't want to get side-tracked, I want to stay
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mostly on the critical path.
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Sat Apr 13 13:31:02 PDT 2024
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Context...
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In this Universe there was a certain insectoid species (a hive species
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like ants or bees) that attained sentience very early on, before any
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other species on any other planet, and they effectively control the whole
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place. They are mostly uninterested in new species, other than to
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maintain stability and order.
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As new species arise and attain sentience and explore the galaxy they are
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incorporated into the insects' system (or destroyed, but that's very
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rare.)
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Rules:
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1.) Species may only reproduce on their home planets. This limits
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exponential population growth. Each species must learn to live within
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planetary limits as proof of their sentience.
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2.) War can only be fought by agreement. Before fighting two (or more)
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species must file agreements with the insects. These agreements detail
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the theater, forms of combat, parties, win criteria, and stakes for a
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given conflict. Importantly, the idea is that one cannot force another
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to fight. You can't use the threat of fighting to force other issues.
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3.) Living beings are sacred. The insects generally speaking want there
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to be more life, not less.
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(When species members want to travel between the stars they generally
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develop either suspended animation or longevity or both.)
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Most interstellar economic activity is in the exchange of "spices"
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(biomolecules that are difficult or impossible to synthesize) and art.
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To this end, you explore and find viable planets, seed them with life,
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harvest them until they eventually develop their own sentient species
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which then join the galactic society.
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(Maybe? I'm spitballing here. I'd like to integrate this game universe
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into a inchoate Sci-Fi universe I'm toying around with, if possible.)
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Don't over-think it. "A complex system that works will be found to have
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evolved from a simple system that worked." Something like that.
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John Gall: Systemantics: How Systems Really Work and How They Fail
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> A complex system that works is invariably found to have evolved from a
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> simple system that worked. The inverse proposition also appears to be
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> true: A complex system designed from scratch never works and cannot be
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> made to work. You have to start over, beginning with a working simple
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> system.
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So let's make a simple system that works, eh?
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