Simon Forman
2c6dc4fee5
I clearly don't know what I'm doing.
...
Go to sleep! Think, then type!
2023-02-26 20:39:32 -08:00
Simon Forman
42068ebcb6
Is this fun? Kinda.
...
I should break out the graph papaer and Abrash's Black Book and figure
out WTF I'm doing rather than just noodling around, eh?
2023-02-26 20:02:14 -08:00
Simon Forman
66d687bba6
Horizontal proto-Wu.
2023-02-26 19:06:15 -08:00
Simon Forman
d8e20c0ce9
Horz/vert lines and boxes.
2023-02-26 18:07:47 -08:00
Simon Forman
c385ad096b
Aw, exit() doesn't work?
...
In any event, I can live with esc-to-quit (is there a callback to hook
into?)
2023-02-26 16:55:53 -08:00
Simon Forman
e18eb36c52
But KEY_BACKSPACE doesn't seem to fire?
...
Maybe worth a bug report?
2023-02-26 16:53:41 -08:00
Simon Forman
50e34c70cb
Ha ha! The escape-to-quit behavior...
...
...seems to be baked into the UVM.
2023-02-26 16:52:02 -08:00
Simon Forman
f8f27ed83e
Add if..else ladder for keys.
...
I just noticed that I have KEY_BACKSPACE for the exit key rather than
KEY_ESCAPE as I had thought, yet escape key surely does exit the
program!
2023-02-26 16:49:11 -08:00
Simon Forman
e1c81d2c1c
Escape key exits program.
2023-02-26 16:27:23 -08:00
Simon Forman
14e15b08a1
minor edits
...
I don't think this is any better?
2023-02-26 16:04:54 -08:00
Simon Forman
2b07553aa1
Draw chars when you click.
...
Pick a letter at random.
I wasn't checking that the destination values were not less than zero,
which let you click at the top/left edges of the screen and therefore
the carefree_alpha_blend_blit() would try to write to areas outside the
framebuffer. I started to see "zalgol" pixels in the letters, so I'm
guessing the pixel data is getting stored just above the framebuffer,
which makes sense (because that's the order they appear in the source
code and this is a simple system!) When you click at the top of the
screen it was writing pixels in the font data, eh? Then when you click
elsewhere on the screen you get extra pixels with your letterforms and
it looks like Unicode Lovecraft puns.
2023-02-26 15:24:40 -08:00
Simon Forman
9ca4f81325
A sort of blit.
2023-02-26 15:06:30 -08:00
Simon Forman
dbc2fe5854
Move draw_background to own file graphics.h.
2023-02-26 13:20:38 -08:00
Simon Forman
27385e5319
Switch font size to 22.
...
My old eyes ain't what they used to be.
2023-02-26 13:09:02 -08:00
Simon Forman
f7b644d210
Minor cleanup.
2023-02-26 13:04:04 -08:00
Simon Forman
057743c473
Try changing the font size.
2023-02-26 12:42:39 -08:00
Simon Forman
f403b6caa2
Display font in anti-aliased glory!
2023-02-26 11:23:32 -08:00
Simon Forman
84f163b71c
Alpha blend font FTW!
2023-02-26 11:21:18 -08:00
Simon Forman
2680d8ce1b
Okay, alright, skipping blank pixels.
2023-02-26 11:12:07 -08:00
Simon Forman
051b9a46b8
We have a character on the screen!
...
It looks like potato because no alpha blending yet, but it's certainly
there! I don't like the spelling of the C code, but who cares? It
works.
2023-02-26 11:07:29 -08:00
Simon Forman
5d01480f3d
A start on draw_char().
2023-02-26 10:52:09 -08:00
Simon Forman
c886a27ddd
Rename anim_callback to draw_background
...
because that's what it is
2023-02-26 10:18:46 -08:00
Simon Forman
843654861b
I think I got it.
2023-02-26 10:01:40 -08:00
Simon Forman
f5f6233302
This compiles and runs, include font.h but don't call init_font_data() yet.
2023-02-26 09:37:59 -08:00
Simon Forman
8c5e9aa105
So far...
2023-02-26 09:37:20 -08:00
Simon Forman
b013168679
Drawing pixel per mouse move is slow at 1280x800.
...
So let's just use a smaller screen for now, eh?
2023-02-26 08:52:53 -08:00
Simon Forman
e047af09b3
Repair damage during mouse move.
...
This is a compromise between updating the screen every frame (which
takes ~60% CPU on my old no-GPU hardware) and repairing damage from e.g.
dragging offscreen and back on, or covering and uncovering the window
with another window.
2023-02-26 08:42:37 -08:00
Simon Forman
eb67419327
Let's use uvm.
...
https://github.com/maximecb/uvm
2023-02-26 07:53:47 -08:00