Rename anim_callback to draw_background
because that's what it is
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@ -13,7 +13,7 @@ int wid;
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void
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anim_callback()
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draw_background()
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{
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// Clear the screen
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memset(frame_buffer, 0, sizeof(frame_buffer));
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@ -29,7 +29,7 @@ anim_callback()
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}
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window_draw_frame(wid, frame_buffer);
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// This rate of refresh of the whole screen caused ~60% CPU use. :(
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// time_delay_cb(100, anim_callback);
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// time_delay_cb(100, draw_background);
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}
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@ -54,7 +54,7 @@ main()
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{
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init_font_data();
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wid = window_create(FRAME_WIDTH, FRAME_HEIGHT, "Bouncing Ball Example", 0);
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time_delay_cb(0, anim_callback);
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time_delay_cb(0, draw_background);
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//window_on_keydown(wid, keydown);
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window_on_mousemove(wid, mousemove);
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enable_event_loop();
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