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| README.md | ||
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README.md
I've been kicking around the idea for a game for a long time. Recently I went to play Rome: Total War and it broke, so now I'm going to write a game.
It's roughly a space explore and colonize kind of a thing. Multiple species and civilizations (eventually multiplayer).
I want to separate the UI from the Server and maybe have multiple clients? At least a Tkinter client to begin with and then maybe a cool "gamey" UI written with Godot or something.
So far there is a canvas that is larger than the window and that you can scroll, and there are some stars that vary in size a little but they're all yellow. And that's it.
I use some old code I had laying around to generate stars that are not too close to each other, it winds up being just under 5000 stars with the current parameters.
The "server" isn't a server at all yet. It just generates the starfield so the UI script doesn't have to do it each time. I'm just using pickle for data format, eventually it could use JSON (ick) or SQLite (nice.)