Stars and galaxies?
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README.md
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README.md
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@ -76,3 +76,21 @@ inspiration.
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[4X game](https://en.wikipedia.org/wiki/4X_game)
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Sat Apr 13 13:10:19 PDT 2024
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I took a look at the real Milky Way and man is it ever big. Thouands of
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star clusters with thousands of stars each... I was looking at an image
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of the core and letting my mind expand to try to encompass it and I got
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really spacey/high, in a good way.
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There's a tension between versimilitude (fidelity to the real data) and
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making something easy to write and fun to play. It would be simple
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enough to generate crude cartoon worlds, and a detailed realistic galaxy
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might be kinda boring (to play.) If you want to (virtually) explore the
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real galaxy there are resources for that.
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In any event, I think the way forward is to generate something nice now
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and upgrade it later. I don't want to get side-tracked, I want to stay
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mostly on the critical path.
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@ -0,0 +1,18 @@
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# Selectable Stars
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Tk supports "active" properties on canvas items that take effect when the
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mouse is over the item, so highlighting stars when you mouse over them is
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easy.
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It's also easy to bind a function/method to <Enter> events and then e.g.
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update a status bar or HUD widget or something.
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When you click on a star it should "select" it
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- populate GUI for star
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- panel on the side?
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- dedicated tab?
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- maintain history list of stars to help track what you've been looking
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at (memory aid)
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- Select planets to queue orders.
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