|
|
|
void
|
|
draw_background(u32* buffer, size_t w, size_t h)
|
|
{
|
|
for (size_t x = 0; x < w; ++x) {
|
|
for (size_t y = 0; y < h; ++y) {
|
|
u8 blue = x & 255;
|
|
u8 green = y & 255;
|
|
u8 red = (x + y + 128) & 255;
|
|
u32* pix_ptr = buffer + w * y + x;
|
|
*pix_ptr = (red << 16) | (green << 8) | blue;
|
|
}
|
|
}
|
|
}
|