Thun/joy/gui/mousebindings.py

207 lines
5.1 KiB
Python

# -*- coding: utf-8 -*-
#
# Copyright © 2014, 2015 Simon Forman
#
# This file is part of joy.py
#
# joy.py is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# joy.py is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with joy.py. If not see <http://www.gnu.org/licenses/>.
#
#Do-nothing event handler.
nothing = lambda event: None
class MouseBindingsMixin:
"""TextViewerWidget mixin class to provide mouse bindings."""
def __init__(self):
#Remember our mouse button state
self.B1_DOWN = False
self.B2_DOWN = False
self.B3_DOWN = False
#Remember our pending action.
self.dothis = nothing
#We'll need to remember whether or not we've been moving B2.
self.beenMovingB2 = False
#Unbind the events we're interested in.
for sequence in (
"<Button-1>", "<B1-Motion>", "<ButtonRelease-1>",
"<Button-2>", "<B2-Motion>", "<ButtonRelease-2>",
"<Button-3>", "<B3-Motion>", "<ButtonRelease-3>",
"<B1-Leave>", "<B2-Leave>", "<B3-Leave>", "<Any-Leave>", "<Leave>"
):
self.unbind(sequence)
self.unbind_all(sequence)
self.event_delete('<<PasteSelection>>') #I forgot what this was for! :-P D'oh!
#Bind our event handlers to their events.
self.bind("<Button-1>", self.B1d)
self.bind("<B1-Motion>", self.B1m)
self.bind("<ButtonRelease-1>", self.B1r)
self.bind("<Button-2>", self.B2d)
self.bind("<B2-Motion>", self.B2m)
self.bind("<ButtonRelease-2>", self.B2r)
self.bind("<Button-3>", self.B3d)
self.bind("<B3-Motion>", self.B3m)
self.bind("<ButtonRelease-3>", self.B3r)
self.bind("<Any-Leave>", self.leave)
def B1d(self, event):
'''button one pressed'''
self.B1_DOWN = True
if self.B2_DOWN:
self.unhighlight_command()
if self.B3_DOWN :
self.dothis = self.cancel
else:
#copy TOS to the mouse (instead of system selection.)
self.dothis = self.copyto #middle-left-interclick
elif self.B3_DOWN :
self.unhighlight_command()
self.dothis = self.opendoc #right-left-interclick
else:
##button 1 down, set insertion and begin selection.
##Actually, do nothing. Tk Text widget defaults take care of it.
self.dothis = nothing
return
#Prevent further event handling by returning "break".
return "break"
def B2d(self, event):
'''button two pressed'''
self.B2_DOWN = 1
if self.B1_DOWN :
if self.B3_DOWN :
self.dothis = self.cancel
else:
#left-middle-interclick - copy selection to stack
self.dothis = self.copy_selection_to_stack
elif self.B3_DOWN :
self.unhighlight_command()
self.dothis = self.lookup #right-middle-interclick - lookup
else:
#middle-click - paste X selection to mouse pointer
self.set_insertion_point(event)
self.dothis = self.paste_X_selection_to_mouse_pointer
return
return "break"
def B3d(self, event):
'''button three pressed'''
self.B3_DOWN = 1
if self.B1_DOWN :
if self.B2_DOWN :
self.dothis = self.cancel
else:
#left-right-interclick - run selection
self.dothis = self.run_selection
elif self.B2_DOWN :
#middle-right-interclick - Pop/Cut from TOS to insertion cursor
self.unhighlight_command()
self.dothis = self.pastecut
else:
#right-click
self.CommandFirstDown(event)
return "break"
def B1m(self, event):
'''button one moved'''
if self.B2_DOWN or self.B3_DOWN:
return "break"
def B2m(self, event):
'''button two moved'''
if self.dothis == self.paste_X_selection_to_mouse_pointer and \
not (self.B1_DOWN or self.B3_DOWN):
self.beenMovingB2 = True
return
return "break"
def B3m(self, event):
'''button three moved'''
if self.dothis == self.do_command and \
not (self.B1_DOWN or self.B2_DOWN):
self.update_command_word(event)
return "break"
def B1r(self, event):
'''button one released'''
self.B1_DOWN = False
if not (self.B2_DOWN or self.B3_DOWN):
self.dothis(event)
return "break"
def B2r(self, event):
'''button two released'''
self.B2_DOWN = False
if not (self.B1_DOWN or self.B3_DOWN or self.beenMovingB2):
self.dothis(event)
self.beenMovingB2 = False
return "break"
def B3r(self, event):
'''button three released'''
self.B3_DOWN = False
if not (self.B1_DOWN or self.B2_DOWN) :
self.dothis(event)
return "break"
def InsertFirstDown(self, event):
self.focus()
self.dothis = nothing
self.set_insertion_point(event)
def CommandFirstDown(self, event):
self.dothis = self.do_command
self.update_command_word(event)