It's easy enough to substitute a different font in the call to Imagemagick's `convert` tool, but in the case of pixel fonts, it will scale them, so you're not getting a proper bitmap of the pixels, you're getting a kind of screenshot of the pixels. I want to make a different machinery for bitmapped pixel fonts, and I want to make a simple DEFINE-based way to pick them without having to edit your source code, e.g. #define font_data font_PublicPixel_22_data yeah? After that, simple affine transforms for fake 3D.. |
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| .. | ||
| font | ||
| GNUmakefile | ||
| graphics.h | ||
| neat_wu_lines.py | ||
| wu_demo.png | ||
| wu_lines.py | ||
| xerblin.c | ||