#include void draw_background(u32* buffer, size_t w, size_t h) { for (size_t x = 0; x < w; ++x) { for (size_t y = 0; y < h; ++y) { u8 blue = x & 255; u8 green = y & 255; u8 red = (x + y + 128) & 255; u32* pix_ptr = buffer + w * y + x; *pix_ptr = (red << 16) | (green << 8) | blue; } } } void carefree_alpha_blend_blit(u32* dest, u32* source, size_t dest_stride, u64 dest_x, u64 dest_y, u64 w, u64 h) { u32* d = dest + dest_stride * dest_y + dest_x; for (u64 x = 0; x < w; ++x) { for (u64 y = 0; y < h; ++y) { u32* pix_ptr = d + x + dest_stride * y; u32* spix_ptr = source + x + w * y; u32 pixel = *spix_ptr; u8 alpha = pixel >> 24; if (!alpha) { // no alpha continue; } if (0xFF == alpha) { *pix_ptr = pixel; continue; } u32 dest_pixel = *pix_ptr; u8 unalpha = 0xFF - alpha; u8 red = (((dest_pixel >> 16) & 255) * unalpha + ((pixel >> 16) & 255) * alpha) / 0xff; u8 green = (((dest_pixel >> 8) & 255) * unalpha + ((pixel >> 8) & 255) * alpha) / 0xff; u8 blue = ((dest_pixel & 255) * unalpha + (pixel & 255) * alpha) / 0xff; *pix_ptr = (alpha << 24) | (red << 16) | (green << 8) | blue; } } }