#include #include #include "/home/sforman/src/Joypy/implementations/uvm-ncc/font/font.h" #define RED 0xFF_00_00 #define GREEN 0x00_FF_00 size_t FRAME_WIDTH = 640; size_t FRAME_HEIGHT = 480; u32 frame_buffer[307200]; int wid; void draw_char(u8 ch, u64 dest_x, u64 dest_y) { u32* dest = frame_buffer + FRAME_WIDTH * dest_y + dest_x; u32* character_data = font_data[ch]; for (size_t x = 0; x < font_width; ++x) { for (size_t y = 0; y < font_height; ++y) { u32* pix_ptr = dest + x + FRAME_WIDTH * y; u32 dest_pixel = *pix_ptr; u32 pixel = character_data[x + font_width * y]; if (!(pixel >> 24)) { // no alpha continue; } *pix_ptr = pixel; } } } void draw_background() { // Clear the screen memset(frame_buffer, 0, sizeof(frame_buffer)); for (size_t x = 0; x < FRAME_WIDTH; ++x) { for (size_t y = 0; y < FRAME_HEIGHT; ++y) { u32* pix_ptr = frame_buffer + FRAME_WIDTH * y + x; u8 blue = x & 255; u8 green = y & 255; u8 red = (x + y + 128) & 255; u8 alpha = 123; *pix_ptr = (alpha << 24) | (red << 16) | (green << 8) | blue; } } window_draw_frame(wid, frame_buffer); // This rate of refresh of the whole screen caused ~60% CPU use. :( // time_delay_cb(100, draw_background); } //void //keydown(u64 window_id, u16 keycode) //{ // window_draw_frame(window_id, frame_buffer); //} void mousemove(u64 window_id, u64 new_x, u64 new_y) { u32* pix_ptr = frame_buffer + FRAME_WIDTH * new_y + new_x; *pix_ptr = GREEN; window_draw_frame(window_id, frame_buffer); } void main() { init_font_data(); wid = window_create(FRAME_WIDTH, FRAME_HEIGHT, "Bouncing Ball Example", 0); draw_background(); draw_char(0, 0, 0); window_draw_frame(wid, frame_buffer); //window_on_keydown(wid, keydown); window_on_mousemove(wid, mousemove); enable_event_loop(); }