Initial bring over of VUI code. (Won't work yet.)
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What is it?
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A simple Graphical User Interface for the Joy programming language,
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written using Pygame to bypass X11 et. al., modeled on the Oberon OS, and
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intended to be just functional enough to support bootstrapping further Joy
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development.
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It's basic functionality is more-or-less as a crude text editor along with
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a simple Joy runtime (interpreter, stack, and dictionary.) It auto- saves
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any named files (in a versioned home directory) and you can write new Joy
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primitives in Python and Joy definitions and immediately install and use
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them, as well as recording them for reuse (after restarts.)
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How it works now.
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The only dependencies are Pygame and Dulwich (a Python Git library.)
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When the main.py script starts it checks for an environment var "JOY_HOME"
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which should point to a directory where you want the system to store the
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files ("resources") it will edit and save, this directory defaults to
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'~/.joypy'. The first time you run it, it will create some default files
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as content. Right click on see_resources to open a viewer with the list
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of resources (files), copy a name to the stack and right click on
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open_resource_at_good_location to open a viewer on that resource.
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Right now the screen size defaults to windowed 1024x768, but if you pass
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the '-f' option to the main.py script the UI will take up the full screen
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at the highest available resolution. The window is divided into two (or
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three in fullscreen) vertical "tracks", and the number and width of the
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tracks are fixed at start up. (Feel free to edit the values in main.py to
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play around with different track configurations.) Each track gets divided
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horizontally into zero or more "viewers" (like windows in a windowed GUI,
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cf. Chapter 4 of "Project Oberon") for a kind of tiled layout.
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Currently, there are only two kinds of (interesting) viewers: TextViewers
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and StackViewer. The TextViewers are crude text editors. They provide
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just enough functionality to let the user write text and code (Python and
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Joy) and execute Joy functions. One important thing they do is
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automatically save their content after changes. No more lost work.
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The StackViewer is a specialized TextViewer that shows the contents of the
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Joy stack one line per stack item. It's a very handy visual aid to keep
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track of what's going on. There's also a log.txt file that gets written
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to when commands are executed, and so records the log of user actions and
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system events. It tends to fill up quickly so there's a reset_log command
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that clears it out.
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Viewers have "grow" and "close" in ther menu bars. These are buttons.
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When you right-click on grow a viewer a copy is created that covers that
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viewer's entire track. If you grow a viewer that already takes up its
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whole track then a copy is created that takes up an additional track, up
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to the whole screen. Closing a viewer just deletes that viewer, and when
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a track has no more viewers, it is deleted and that exposes any previous
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tracks and viewers that were hidden.
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(Note: if you ever close all the viewers and are sitting at a blank screen
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with nowhere to type and execute commands, press the Pause/Break key.
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This will open a new "trap" viewer which you can then use to recover.)
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Copies of a viewer all share the same model and update their display as it
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changes. (If you have two viewers open on the same named resource and edit
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one you'll see the other update as you type.)
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UI Guide
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left mouse sets cursor in text, in menu bar resizes viewer interactively
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(this is a little buggy in that you can move the mouse quickly and get
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outside the menu, leaving the viewer in the "resizing" state. Until I fix
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this, the workaround is to just grab the menu bar again and wiggle it a
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few pixels and let go. This will reset the machinery.)
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Right mouse executes Joy command (functions), and you can drag with the
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right button to highlight (well, underline) commands. Words that aren't
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names of Joy commands won't be underlined. Release the button to execute
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the command.
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The middle mouse button (usually a wheel these days) scrolls the text but
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you can also click and drag any viewer with it to move that viewer to
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another track or to a different location in the same track. There's no
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direct visual feedback for this (yet) but that dosen't seem to impair its
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usefulness.
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F1, F2 - set selection begin and end markers (crude but usable.)
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F3 - copy selected text to the top of the stack.
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Shift-F3 - as copy then run "parse" command on the string.
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F4 - cut selected text to the top of the stack.
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Shift-F4 - as cut then run "pop" (delete selection.)
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Joy
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Pretty much all of the rest of the functionality of the system is provided
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by executing Joy commands (aka functions, aka "words" in Forth) by right-
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clicking on their names in any text.
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To get help on a Joy function select the name of the function in a
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TextViewer using F1 and F2, then press shift-F3 to parse the selection.
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The function (really its Symbol) will appear on the stack in brackets (a
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"quoted program" such as "[pop]".) Then right-click on the word help in
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any TextViewer (if it's not already there, just type it in somewhere.)
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This will print the docstring or definition of the word (function) to
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stdout. At some point I'll write a thing to send that to the log.txt file
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instead, but for now look for output in the terminal.
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I have pre-defined some system-specific commands, like see_stack to open a
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StackViewer, and I should really go and add docstrings to those (so they
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work with the help command.)
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... inscribe and evaluate for making new Joy and Python, respectively,
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commands...
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----
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Still to do:
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* Return key can orphan a line at the bottom of a viewer.
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* Calculator buttons on the numpad?
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* System query for most recent selection
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* Home/End keys
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* Vertical scrolling w/ scrollbar?
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* Shift-scroll changes viewer height?
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* Horizontal scrolling w/ keys
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* Horizontal scrolling w/ scrollbar?
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* Pgup/down keys?
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* Tab key?
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* When moving viewers sometimes a command gets executed from the underlying
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viewer. This shouldn't happen.
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Done:
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- Redirect stdout to "print" to the log.
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- Initial contents for JOY_HOME.
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- Pause/Break to open a trap viewer (in case you close them all.)
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- "shutdown" signal to tell PT to commit outstanding changes.
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- Local library auto-loaded at start-time
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- library.py, primitives in Python
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- definitions.txt
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- Can name and persist a viewer on an unstored string(list).
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- Inscribe function
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- Reverse video, well, grey background, menu bars
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- PT scans JOY_HOME for resource lists
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- Capture and display tracebacks
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- StackViewer
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- Update log when stack changes
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- Open a resource list
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- Open a viewer on a (unstored) string
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- Selecting text
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- Copy and Cut
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- Paste
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- Menu text, commands and name or title
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- "print" to e.g. log
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- Command evaluation
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- Joy integration
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- Persistance of data
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- Content change notification
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- Vertical scrolling w/ keys
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- Vertical scrolling w/ mouse wheel
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- Enter/return key
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- Arrow keys wrap at line ends
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- Backspace/delete wrap at line ends
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from sys import stderr
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from traceback import format_exc
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import pygame
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from joy.joy import run
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from joy.utils.stack import stack_to_string
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COMMITTER = 'Joy <auto-commit@example.com>'
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BLACK = FOREGROUND = 0, 0, 0
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GREY = 127, 127, 127
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WHITE = BACKGROUND = 255, 255, 255
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BLUE = 100, 100, 255
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GREEN = 70, 200, 70
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MOUSE_EVENTS = frozenset({
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pygame.MOUSEMOTION,
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pygame.MOUSEBUTTONDOWN,
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pygame.MOUSEBUTTONUP
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})
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ARROW_KEYS = frozenset({
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pygame.K_UP,
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pygame.K_DOWN,
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pygame.K_LEFT,
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pygame.K_RIGHT
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})
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TASK_EVENTS = tuple(range(pygame.USEREVENT, pygame.NUMEVENTS))
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AVAILABLE_TASK_EVENTS = set(TASK_EVENTS)
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ALLOWED_EVENTS = [pygame.QUIT, pygame.KEYUP, pygame.KEYDOWN]
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ALLOWED_EVENTS.extend(MOUSE_EVENTS)
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ALLOWED_EVENTS.extend(TASK_EVENTS)
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# Message status codes... dunno if this is a good idea or not...
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ERROR = -1
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PENDING = 0
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SUCCESS = 1
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# messaging support
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class Message(object):
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def __init__(self, sender):
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self.sender = sender
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class CommandMessage(Message):
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def __init__(self, sender, command):
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Message.__init__(self, sender)
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self.command = command
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class ModifyMessage(Message):
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def __init__(self, sender, subject, **details):
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Message.__init__(self, sender)
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self.subject = subject
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self.details = details
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class OpenMessage(Message):
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def __init__(self, sender, name):
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Message.__init__(self, sender)
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self.name = name
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self.content_id = self.thing = None
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self.status = PENDING
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self.traceback = None
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class PersistMessage(Message):
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def __init__(self, sender, content_id, **details):
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Message.__init__(self, sender)
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self.content_id = content_id
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self.details = details
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class ShutdownMessage(Message): pass
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# Joy Interpreter & Context
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class World(object):
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def __init__(self, stack_id, stack_holder, dictionary, notify, log):
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self.stack_holder = stack_holder
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self.dictionary = dictionary
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self.notify = notify
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self.stack_id = stack_id
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self.log = log.lines
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self.log_id = log.content_id
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def handle(self, message):
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if (isinstance(message, ModifyMessage)
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and message.subject is self.stack_holder
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):
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self._log_lines('', '%s <-' % self.format_stack())
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if not isinstance(message, CommandMessage):
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return
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c, s, d = message.command, self.stack_holder[0], self.dictionary
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self._log_lines('', '-> %s' % (c,))
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self.stack_holder[0], _, self.dictionary = run(c, s, d)
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mm = ModifyMessage(self, self.stack_holder, content_id=self.stack_id)
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self.notify(mm)
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def _log_lines(self, *lines):
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self.log.extend(lines)
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self.notify(ModifyMessage(self, self.log, content_id=self.log_id))
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def format_stack(self):
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try:
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return stack_to_string(self.stack_holder[0])
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except:
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print >> stderr, format_exc()
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return str(self.stack_holder[0])
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def push(sender, item, notify, stack_name='stack.pickle'):
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om = OpenMessage(sender, stack_name)
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notify(om)
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if om.status == SUCCESS:
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om.thing[0] = item, om.thing[0]
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notify(ModifyMessage(sender, om.thing, content_id=om.content_id))
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return om.status
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def open_viewer_on_string(sender, content, notify):
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push(sender, content, notify)
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notify(CommandMessage(sender, 'good_viewer_location open_viewer'))
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# main loop
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class TheLoop(object):
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FRAME_RATE = 24
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def __init__(self, display, clock):
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self.display = display
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self.clock = clock
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self.tasks = {}
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self.running = False
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def install_task(self, F, milliseconds):
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try:
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task_event_id = AVAILABLE_TASK_EVENTS.pop()
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except KeyError:
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raise RuntimeError('out of task ids')
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self.tasks[task_event_id] = F
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pygame.time.set_timer(task_event_id, milliseconds)
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return task_event_id
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def remove_task(self, task_event_id):
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assert task_event_id in self.tasks, repr(task_event_id)
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pygame.time.set_timer(task_event_id, 0)
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del self.tasks[task_event_id]
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AVAILABLE_TASK_EVENTS.add(task_event_id)
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def __del__(self):
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for task_event_id in self.tasks:
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pygame.time.set_timer(task_event_id, 0)
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def run_task(self, task_event_id):
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task = self.tasks[task_event_id]
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try:
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task()
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except:
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traceback = format_exc()
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self.remove_task(task_event_id)
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print >> stderr, traceback
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print >> stderr, 'TASK removed due to ERROR', task
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open_viewer_on_string(self, traceback, self.display.broadcast)
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def loop(self):
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self.running = True
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while self.running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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elif event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE:
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self.running = False
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elif event.type in self.tasks:
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self.run_task(event.type)
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else:
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self.display.dispatch_event(event)
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pygame.display.update()
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self.clock.tick(self.FRAME_RATE)
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self.display.broadcast(ShutdownMessage(self))
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import sys, traceback
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# To enable "hot" reloading in the IDLE shell.
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for name in 'core main display viewer text_viewer stack_viewer persist_task'.split():
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try:
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del sys.modules[name]
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except KeyError:
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pass
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import main
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try:
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A = A # (screen, clock, pt), three things that we DON'T want to recreate
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# each time we restart main().
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except NameError:
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A = main.init()
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d = main.main(*A)
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@ -0,0 +1,17 @@
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see_stack == good_viewer_location open_stack
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see_resources == list_resources good_viewer_location open_viewer
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open_resource_at_good_location == good_viewer_location open_resource
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see_log == "log.txt" open_resource_at_good_location
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see_definitions == "definitions.txt" open_resource_at_good_location
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round_to_cents == 100 * ++ floor 100 /
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reset_log == "del log.lines[1:] ; log.at_line = 0" evaluate
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see_menu == "menu.txt" good_viewer_location open_resource
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# Ordered Binary Tree datastructure functions.
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BTree-new == swap [[] []] cons cons
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_BTree-P == over [popop popop first] nullary
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_BTree-T> == [cons cons dipdd] cons cons cons infra
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_BTree-T< == [cons cons dipd] cons cons cons infra
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_BTree-E == pop swap roll< rest rest cons cons
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_BTree-recur == _BTree-P [_BTree-T>] [_BTree-E] [_BTree-T<] cmp
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BTree-add == [popop not] [[pop] dipd BTree-new] [] [_BTree-recur] genrec
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@ -0,0 +1,206 @@
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'''
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This file is execfile()'d with a namespace containing:
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D - the Joy dictionary
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d - the Display object
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pt - the PersistTask object
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log - the log.txt viewer
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loop - the TheLoop main loop object
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stack_holder - the Python list object that holds the Joy stack tuple
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world - the Joy environment
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'''
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from joy.library import (
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DefinitionWrapper,
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FunctionWrapper,
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SimpleFunctionWrapper,
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)
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from joy.utils.stack import list_to_stack, concat
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from vui import core, text_viewer, stack_viewer
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def install(command): D[command.name] = command
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@install
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@SimpleFunctionWrapper
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def list_resources(stack):
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'''
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Put a string on the stack with the names of all the known resources
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one-per-line.
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'''
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return '\n'.join(pt.scan()), stack
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@install
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@SimpleFunctionWrapper
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def open_stack(stack):
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'''
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Given a coordinate pair [x y] (in pixels) open a StackViewer there.
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'''
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(x, (y, _)), stack = stack
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V = d.open_viewer(x, y, stack_viewer.StackViewer)
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V.draw()
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return stack
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@install
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||||
@SimpleFunctionWrapper
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def open_resource(stack):
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'''
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Given a coordinate pair [x y] (in pixels) and the name of a resource
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||||
(from list_resources command) open a viewer on that resource at that
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||||
location.
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||||
'''
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((x, (y, _)), (name, stack)) = stack
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om = core.OpenMessage(world, name)
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d.broadcast(om)
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if om.status == core.SUCCESS:
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V = d.open_viewer(x, y, text_viewer.TextViewer)
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V.content_id, V.lines = om.content_id, om.thing
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V.draw()
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return stack
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||||
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||||
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||||
@install
|
||||
@SimpleFunctionWrapper
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||||
def name_viewer(stack):
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||||
'''
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||||
Given a string name on the stack, if the currently focused viewer is
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||||
anonymous, name the viewer and persist it in the resource store under
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that name.
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||||
'''
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||||
name, stack = stack
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||||
assert isinstance(name, str), repr(name)
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if d.focused_viewer and not d.focused_viewer.content_id:
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d.focused_viewer.content_id = name
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pm = core.PersistMessage(world, name, thing=d.focused_viewer.lines)
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d.broadcast(pm)
|
||||
d.focused_viewer.draw_menu()
|
||||
return stack
|
||||
|
||||
|
||||
##@install
|
||||
##@SimpleFunctionWrapper
|
||||
##def persist_viewer(stack):
|
||||
## if self.focused_viewer:
|
||||
##
|
||||
## self.focused_viewer.content_id = name
|
||||
## self.focused_viewer.draw_menu()
|
||||
## return stack
|
||||
|
||||
|
||||
@install
|
||||
@SimpleFunctionWrapper
|
||||
def inscribe(stack):
|
||||
'''
|
||||
Create a new Joy function definition in the Joy dictionary. A
|
||||
definition is given as a string with a name followed by a double
|
||||
equal sign then one or more Joy functions, the body. for example:
|
||||
|
||||
sqr == dup mul
|
||||
|
||||
If you want the definition to persist over restarts, enter it into
|
||||
the definitions.txt resource.
|
||||
'''
|
||||
definition, stack = stack
|
||||
DefinitionWrapper.add_def(definition, D)
|
||||
return stack
|
||||
|
||||
|
||||
@install
|
||||
@SimpleFunctionWrapper
|
||||
def open_viewer(stack):
|
||||
'''
|
||||
Given a coordinate pair [x y] (in pixels) and a string, open a new
|
||||
unnamed viewer on that string at that location.
|
||||
'''
|
||||
((x, (y, _)), (content, stack)) = stack
|
||||
V = d.open_viewer(x, y, text_viewer.TextViewer)
|
||||
V.lines = content.splitlines()
|
||||
V.draw()
|
||||
return stack
|
||||
|
||||
|
||||
@install
|
||||
@SimpleFunctionWrapper
|
||||
def good_viewer_location(stack):
|
||||
'''
|
||||
Leave a coordinate pair [x y] (in pixels) on the stack that would
|
||||
be a good location at which to open a new viewer. (The heuristic
|
||||
employed is to take up the bottom half of the currently open viewer
|
||||
with the greatest area.)
|
||||
'''
|
||||
viewers = list(d.iter_viewers())
|
||||
if viewers:
|
||||
viewers.sort(key=lambda (V, x, y): V.w * V.h)
|
||||
V, x, y = viewers[-1]
|
||||
coords = (x + 1, (y + V.h / 2, ()))
|
||||
else:
|
||||
coords = (0, (0, ()))
|
||||
return coords, stack
|
||||
|
||||
|
||||
@install
|
||||
@FunctionWrapper
|
||||
def cmp_(stack, expression, dictionary):
|
||||
'''
|
||||
The cmp combinator takes two values and three quoted programs on the
|
||||
stack and runs one of the three depending on the results of comparing
|
||||
the two values:
|
||||
|
||||
a b [G] [E] [L] cmp
|
||||
------------------------- a > b
|
||||
G
|
||||
|
||||
a b [G] [E] [L] cmp
|
||||
------------------------- a = b
|
||||
E
|
||||
|
||||
a b [G] [E] [L] cmp
|
||||
------------------------- a < b
|
||||
L
|
||||
|
||||
'''
|
||||
L, (E, (G, (b, (a, stack)))) = stack
|
||||
expression = concat(G if a > b else L if a < b else E, expression)
|
||||
return stack, expression, dictionary
|
||||
|
||||
|
||||
@install
|
||||
@SimpleFunctionWrapper
|
||||
def list_viewers(stack):
|
||||
'''
|
||||
Put a string on the stack with some information about the currently
|
||||
open viewers, one-per-line. This is kind of a demo function, rather
|
||||
than something really useful.
|
||||
'''
|
||||
lines = []
|
||||
for x, T in d.tracks:
|
||||
#lines.append('x: %i, w: %i, %r' % (x, T.w, T))
|
||||
for y, V in T.viewers:
|
||||
lines.append('x: %i y: %i h: %i %r %r' % (x, y, V.h, V.content_id, V))
|
||||
return '\n'.join(lines), stack
|
||||
|
||||
|
||||
@install
|
||||
@SimpleFunctionWrapper
|
||||
def splitlines(stack):
|
||||
'''
|
||||
Given a string on the stack replace it with a list of the lines in
|
||||
the string.
|
||||
'''
|
||||
text, stack = stack
|
||||
assert isinstance(text, str), repr(text)
|
||||
return list_to_stack(text.splitlines()), stack
|
||||
|
||||
|
||||
@install
|
||||
@SimpleFunctionWrapper
|
||||
def hiya(stack):
|
||||
'''
|
||||
Demo function to insert "Hi World!" into the current viewer, if any.
|
||||
'''
|
||||
if d.focused_viewer:
|
||||
d.focused_viewer.insert('Hi World!')
|
||||
return stack
|
||||
|
|
@ -0,0 +1 @@
|
|||
Joypy log
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
name_viewer
|
||||
list_resources
|
||||
open_resource_at_good_location
|
||||
good_viewer_location
|
||||
open_viewer
|
||||
see_stack
|
||||
see_resources
|
||||
see_definitions
|
||||
see_log
|
||||
reset_log
|
||||
|
||||
inscribe
|
||||
evaluate
|
||||
|
||||
pop clear dup swap
|
||||
|
||||
add sub mul div truediv modulus divmod
|
||||
pm ++ -- sum product pow sqr sqrt
|
||||
< <= = >= > <>
|
||||
& << >>
|
||||
|
||||
i dupdip
|
||||
|
||||
!= % & * *fraction *fraction0 + ++ - -- / < << <= <> = > >= >> ? ^
|
||||
abs add anamorphism and app1 app2 app3 at average
|
||||
b binary branch
|
||||
choice clear cleave concat cons
|
||||
dinfrirst dip dipd dipdd disenstacken div divmod down_to_zero drop
|
||||
dudipd dup dupd dupdip
|
||||
enstacken eq
|
||||
first flatten floor floordiv
|
||||
gcd ge genrec getitem grand_reset gt
|
||||
help
|
||||
i id ifte infra inscribe
|
||||
key_bindings
|
||||
le least_fraction loop lshift lt
|
||||
map max min mod modulus mouse_bindings mul
|
||||
ne neg not nullary
|
||||
of or over
|
||||
pam parse pick pm pop popd popdd popop pow pred primrec product
|
||||
quoted
|
||||
range range_to_zero rem remainder remove reset_log rest reverse
|
||||
roll< roll> rolldown rollup rshift run
|
||||
second select sharing show_log shunt size sort sqr sqrt stack step
|
||||
step_zero sub succ sum swaack swap swoncat swons
|
||||
take ternary third times truediv truthy tuck
|
||||
unary uncons unique unit unquoted unstack
|
||||
void
|
||||
warranty while words
|
||||
x xor
|
||||
zip
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
What is it?
|
||||
|
||||
A simple Graphical User Interface for the Joy programming language,
|
||||
written using Pygame to bypass X11 et. al., modeled on the Oberon OS, and
|
||||
intended to be just functional enough to support bootstrapping further Joy
|
||||
development.
|
||||
|
||||
It's basic functionality is more-or-less as a crude text editor along with
|
||||
a simple Joy runtime (interpreter, stack, and dictionary.) It auto- saves
|
||||
any named files (in a versioned home directory) and you can write new Joy
|
||||
primitives in Python and Joy definitions and immediately install and use
|
||||
them, as well as recording them for reuse (after restarts.)
|
||||
|
||||
Currently, there are only two kinds of (interesting) viewers: TextViewers
|
||||
and StackViewer. The TextViewers are crude text editors. They provide
|
||||
just enough functionality to let the user write text and code (Python and
|
||||
Joy) and execute Joy functions. One important thing they do is
|
||||
automatically save their content after changes. No more lost work.
|
||||
|
||||
The StackViewer is a specialized TextViewer that shows the contents of the
|
||||
Joy stack one line per stack item. It's a very handy visual aid to keep
|
||||
track of what's going on. There's also a log.txt file that gets written
|
||||
to when commands are executed, and so records the log of user actions and
|
||||
system events. It tends to fill up quickly so there's a reset_log command
|
||||
that clears it out.
|
||||
|
||||
Viewers have "grow" and "close" in their menu bars. These are buttons.
|
||||
When you right-click on grow a viewer a copy is created that covers that
|
||||
viewer's entire track. If you grow a viewer that already takes up its
|
||||
whole track then a copy is created that takes up an additional track, up
|
||||
to the whole screen. Closing a viewer just deletes that viewer, and when
|
||||
a track has no more viewers, it is deleted and that exposes any previous
|
||||
tracks and viewers that were hidden.
|
||||
|
||||
(Note: if you ever close all the viewers and are sitting at a blank screen
|
||||
with nowhere to type and execute commands, press the Pause/Break key.
|
||||
This will open a new "trap" viewer which you can then use to recover.)
|
||||
|
||||
Copies of a viewer all share the same model and update their display as it
|
||||
changes. (If you have two viewers open on the same named resource and edit
|
||||
one you'll see the other update as you type.)
|
||||
|
||||
UI Guide
|
||||
|
||||
left mouse sets cursor in text, in menu bar resizes viewer interactively
|
||||
(this is a little buggy in that you can move the mouse quickly and get
|
||||
outside the menu, leaving the viewer in the "resizing" state. Until I fix
|
||||
this, the workaround is to just grab the menu bar again and wiggle it a
|
||||
few pixels and let go. This will reset the machinery.)
|
||||
|
||||
Right mouse executes Joy command (functions), and you can drag with the
|
||||
right button to highlight (well, underline) commands. Words that aren't
|
||||
names of Joy commands won't be underlined. Release the button to execute
|
||||
the command.
|
||||
|
||||
The middle mouse button (usually a wheel these days) scrolls the text but
|
||||
you can also click and drag any viewer with it to move that viewer to
|
||||
another track or to a different location in the same track. There's no
|
||||
direct visual feedback for this (yet) but that dosen't seem to impair its
|
||||
usefulness.
|
||||
|
||||
F1, F2 - set selection begin and end markers (crude but usable.)
|
||||
|
||||
F3 - copy selected text to the top of the stack.
|
||||
|
||||
Shift-F3 - as copy then run "parse" command on the string.
|
||||
|
||||
F4 - cut selected text to the top of the stack.
|
||||
|
||||
Shift-F4 - as cut then run "pop" (delete selection.)
|
||||
|
||||
Joy
|
||||
|
||||
Pretty much all of the rest of the functionality of the system is provided
|
||||
by executing Joy commands (aka functions, aka "words" in Forth) by right-
|
||||
clicking on their names in any text.
|
||||
|
||||
To get help on a Joy function select the name of the function in a
|
||||
TextViewer using F1 and F2, then press shift-F3 to parse the selection.
|
||||
The function (really its Symbol) will appear on the stack in brackets (a
|
||||
"quoted program" such as "[pop]".) Then right-click on the word help in
|
||||
any TextViewer (if it's not already there, just type it in somewhere.)
|
||||
This will print the docstring or definition of the word (function) to
|
||||
stdout. At some point I'll write a thing to send that to the log.txt file
|
||||
instead, but for now look for output in the terminal.
|
||||
|
|
@ -0,0 +1 @@
|
|||
(t.
|
||||
|
|
@ -0,0 +1,471 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Copyright © 2018 Simon Forman
|
||||
#
|
||||
# This file is part of joy.py
|
||||
#
|
||||
# joy.py is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# joy.py is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with joy.py. If not see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
'''
|
||||
This module implements a simple visual display system modeled on Oberon.
|
||||
|
||||
Refer to Chapter 4 of the Project Oberon book for more information.
|
||||
|
||||
There is a Display object that manages a pygame surface and N vertical
|
||||
tracks each of which manages zero or more viewers.
|
||||
'''
|
||||
from copy import copy
|
||||
from sys import stderr
|
||||
from traceback import format_exc
|
||||
import pygame
|
||||
from core import (
|
||||
open_viewer_on_string,
|
||||
GREY,
|
||||
MOUSE_EVENTS,
|
||||
)
|
||||
from viewer import Viewer
|
||||
import text_viewer
|
||||
|
||||
|
||||
class Display(object):
|
||||
'''
|
||||
Manage tracks and viewers on a screen (Pygame surface.)
|
||||
|
||||
The size and number of tracks are defined by passing in at least two
|
||||
ratios, e.g. Display(screen, 1, 4, 4) would create three tracks, one
|
||||
small one on the left and two larger ones of the same size, each four
|
||||
times wider than the left one.
|
||||
|
||||
All tracks take up the whole height of the display screen. Tracks
|
||||
manage zero or more Viewers. When you "grow" a viewer a new track is
|
||||
created that overlays or hides one or two existing tracks, and when
|
||||
the last viewer in an overlay track is closed the track closes too
|
||||
and reveals the hidden tracks (and their viewers, if any.)
|
||||
|
||||
In order to facilitate command underlining while mouse dragging the
|
||||
lookup parameter must be a function that accepts a string and returns
|
||||
a Boolean indicating whether that string is a valid Joy function name.
|
||||
Typically you pass in the __contains__ method of the Joy dict. This
|
||||
is a case of breaking "loose coupling" to gain efficiency, as otherwise
|
||||
we would have to e.g. send some sort of lookup message to the
|
||||
World context object, going through the whole Display.broadcast()
|
||||
machinery, etc. Not something you want to do on each MOUSEMOTION
|
||||
event.
|
||||
'''
|
||||
|
||||
def __init__(self, screen, lookup, *track_ratios):
|
||||
self.screen = screen
|
||||
self.w, self.h = screen.get_width(), screen.get_height()
|
||||
self.lookup = lookup
|
||||
self.focused_viewer = None
|
||||
self.tracks = [] # (x, track)
|
||||
self.handlers = [] # Non-viewers that should receive messages.
|
||||
# Create the tracks.
|
||||
if not track_ratios: track_ratios = 1, 4
|
||||
x, total = 0, sum(track_ratios)
|
||||
for ratio in track_ratios[:-1]:
|
||||
track_width = self.w * ratio / total
|
||||
assert track_width >= 10 # minimum width 10 pixels
|
||||
self._open_track(x, track_width)
|
||||
x += track_width
|
||||
self._open_track(x, self.w - x)
|
||||
|
||||
def _open_track(self, x, w):
|
||||
'''Helper function to create the pygame surface and Track.'''
|
||||
track_surface = self.screen.subsurface((x, 0, w, self.h))
|
||||
self.tracks.append((x, Track(track_surface)))
|
||||
|
||||
def open_viewer(self, x, y, class_):
|
||||
'''
|
||||
Open a viewer of class_ at the x, y location on the display,
|
||||
return the viewer.
|
||||
'''
|
||||
track = self._track_at(x)[0]
|
||||
V = track.open_viewer(y, class_)
|
||||
V.focus(self)
|
||||
return V
|
||||
|
||||
def close_viewer(self, viewer):
|
||||
'''Close the viewer.'''
|
||||
for x, track in self.tracks:
|
||||
if track.close_viewer(viewer):
|
||||
if not track.viewers and track.hiding:
|
||||
i = self.tracks.index((x, track))
|
||||
self.tracks[i:i + 1] = track.hiding
|
||||
assert sorted(self.tracks) == self.tracks
|
||||
for _, exposed_track in track.hiding:
|
||||
exposed_track.redraw()
|
||||
if viewer is self.focused_viewer:
|
||||
self.focused_viewer = None
|
||||
break
|
||||
|
||||
def change_viewer(self, viewer, y, relative=False):
|
||||
'''
|
||||
Adjust the top of the viewer to a new y within the boundaries of
|
||||
its neighbors.
|
||||
|
||||
If relative is False new_y should be in screen coords, else new_y
|
||||
should be relative to the top of the viewer.
|
||||
'''
|
||||
for _, track in self.tracks:
|
||||
if track.change_viewer(viewer, y, relative):
|
||||
break
|
||||
|
||||
def grow_viewer(self, viewer):
|
||||
'''
|
||||
Cause the viewer to take up its whole track or, if it does
|
||||
already, take up another track, up to the whole screen.
|
||||
|
||||
This is the inverse of closing a viewer. "Growing" a viewer
|
||||
actually creates a new copy and a new track to hold it. The old
|
||||
tracks and viewers are retained, and they get restored when the
|
||||
covering track closes, which happens automatically when the last
|
||||
viewer in the covering track is closed.
|
||||
'''
|
||||
for x, track in self.tracks:
|
||||
for _, V in track.viewers:
|
||||
if V is viewer:
|
||||
return self._grow_viewer(x, track, viewer)
|
||||
|
||||
def _grow_viewer(self, x, track, viewer):
|
||||
'''Helper function to "grow" a viewer.'''
|
||||
new_viewer = None
|
||||
|
||||
if viewer.h < self.h:
|
||||
# replace the track with a new track that contains
|
||||
# a copy of the viewer at full height.
|
||||
new_track = Track(track.surface) # Reuse it, why not?
|
||||
new_viewer = copy(viewer)
|
||||
new_track._grow_by(new_viewer, 0, self.h - viewer.h)
|
||||
new_track.viewers.append((0, new_viewer))
|
||||
new_track.hiding = [(x, track)]
|
||||
self.tracks[self.tracks.index((x, track))] = x, new_track
|
||||
|
||||
elif viewer.w < self.w:
|
||||
# replace two tracks
|
||||
i = self.tracks.index((x, track))
|
||||
try: # prefer the one on the right
|
||||
xx, xtrack = self.tracks[i + 1]
|
||||
except IndexError:
|
||||
i -= 1 # okay, the one on the left
|
||||
xx, xtrack = self.tracks[i]
|
||||
hiding = [(xx, xtrack), (x, track)]
|
||||
else:
|
||||
hiding = [(x, track), (xx, xtrack)]
|
||||
# We know there has to be at least one other track because it
|
||||
# there weren't then that implies that the one track takes up
|
||||
# the whole display screen (the only way you can get just one
|
||||
# track is by growing a viewer to cover the whole screen.)
|
||||
# Ergo, viewer.w == self.w, so this branch doesn't run.
|
||||
new_x = min(x, xx)
|
||||
new_w = track.w + xtrack.w
|
||||
r = new_x, 0, new_w, self.h
|
||||
new_track = Track(self.screen.subsurface(r))
|
||||
new_viewer = copy(viewer)
|
||||
r = 0, 0, new_w, self.h
|
||||
new_viewer.resurface(new_track.surface.subsurface(r))
|
||||
new_track.viewers.append((0, new_viewer))
|
||||
new_track.hiding = hiding
|
||||
self.tracks[i:i + 2] = [(new_x, new_track)]
|
||||
new_viewer.draw()
|
||||
|
||||
return new_viewer
|
||||
|
||||
def _move_viewer(self, to, rel_y, viewer, _x, y):
|
||||
'''
|
||||
Helper function to move (really copy) a viewer to a new location.
|
||||
'''
|
||||
h = to.split(rel_y)
|
||||
new_viewer = copy(viewer)
|
||||
if not isinstance(to, Track):
|
||||
to = next(T for _, T in self.tracks
|
||||
for _, V in T.viewers
|
||||
if V is to)
|
||||
new_viewer.resurface(to.surface.subsurface((0, y, to.w, h)))
|
||||
to.viewers.append((y, new_viewer))
|
||||
to.viewers.sort() # bisect.insort() would be overkill here.
|
||||
new_viewer.draw()
|
||||
self.close_viewer(viewer)
|
||||
|
||||
def _track_at(self, x):
|
||||
'''
|
||||
Return the track at x along with the track-relative x coordinate,
|
||||
raise ValueError if x is off-screen.
|
||||
'''
|
||||
for track_x, track in self.tracks:
|
||||
if x < track_x + track.w:
|
||||
return track, x - track_x
|
||||
raise ValueError('x outside display: %r' % (x,))
|
||||
|
||||
def at(self, x, y):
|
||||
'''
|
||||
Return the viewer (which can be a Track) at the x, y location,
|
||||
along with the relative-to-viewer-surface x and y coordinates.
|
||||
If there is no viewer at the location the Track will be returned
|
||||
instead.
|
||||
'''
|
||||
track, x = self._track_at(x)
|
||||
viewer, y = track.viewer_at(y)
|
||||
return viewer, x, y
|
||||
|
||||
def iter_viewers(self):
|
||||
for x, T in self.tracks:
|
||||
for y, V in T.viewers:
|
||||
yield V, x, y
|
||||
|
||||
def done_resizing(self):
|
||||
for _, track in self.tracks: # This should be done by a Message?
|
||||
if track.resizing_viewer:
|
||||
track.resizing_viewer.draw()
|
||||
track.resizing_viewer = None
|
||||
break
|
||||
|
||||
def broadcast(self, message):
|
||||
for _, track in self.tracks:
|
||||
track.broadcast(message)
|
||||
for handler in self.handlers:
|
||||
handler(message)
|
||||
|
||||
def redraw(self):
|
||||
for _, track in self.tracks:
|
||||
track.redraw()
|
||||
|
||||
def focus(self, viewer):
|
||||
if isinstance(viewer, Track):
|
||||
if self.focused_viewer: self.focused_viewer.unfocus()
|
||||
self.focused_viewer = None
|
||||
elif viewer is not self.focused_viewer:
|
||||
if self.focused_viewer: self.focused_viewer.unfocus()
|
||||
self.focused_viewer = viewer
|
||||
viewer.focus(self)
|
||||
|
||||
def dispatch_event(self, event):
|
||||
'''
|
||||
Display event handling.
|
||||
'''
|
||||
try:
|
||||
if event.type in {pygame.KEYUP, pygame.KEYDOWN}:
|
||||
self._keyboard_event(event)
|
||||
elif event.type in MOUSE_EVENTS:
|
||||
self._mouse_event(event)
|
||||
else:
|
||||
print >> stderr, (
|
||||
'received event %s Use pygame.event.set_allowed().'
|
||||
% pygame.event.event_name(event.type)
|
||||
)
|
||||
# Catch all exceptions and open a viewer.
|
||||
except:
|
||||
err = format_exc()
|
||||
print >> stderr, err # To be safe just print it right away.
|
||||
open_viewer_on_string(self, err, self.broadcast)
|
||||
|
||||
def _keyboard_event(self, event):
|
||||
if event.key == pygame.K_PAUSE and event.type == pygame.KEYUP:
|
||||
# At least on my keyboard the break/pause key sends K_PAUSE.
|
||||
# The main use of this is to open a TextViewer if you
|
||||
# accidentally close all the viewers, so you can recover.
|
||||
raise KeyboardInterrupt('break')
|
||||
if not self.focused_viewer:
|
||||
return
|
||||
if event.type == pygame.KEYUP:
|
||||
self.focused_viewer.key_up(self, event.key, event.mod)
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
self.focused_viewer.key_down(
|
||||
self, event.unicode, event.key, event.mod)
|
||||
|
||||
def _mouse_event(self, event):
|
||||
V, x, y = self.at(*event.pos)
|
||||
|
||||
if event.type == pygame.MOUSEMOTION:
|
||||
if not isinstance(V, Track):
|
||||
V.mouse_motion(self, x, y, *(event.rel + event.buttons))
|
||||
|
||||
elif event.type == pygame.MOUSEBUTTONDOWN:
|
||||
if event.button == 1:
|
||||
self.focus(V)
|
||||
V.mouse_down(self, x, y, event.button)
|
||||
|
||||
else:
|
||||
assert event.type == pygame.MOUSEBUTTONUP
|
||||
|
||||
# Check for moving viewer.
|
||||
if (event.button == 2
|
||||
and self.focused_viewer
|
||||
and V is not self.focused_viewer
|
||||
and V.MINIMUM_HEIGHT < y < V.h - self.focused_viewer.MINIMUM_HEIGHT
|
||||
):
|
||||
self._move_viewer(V, y, self.focused_viewer, *event.pos)
|
||||
|
||||
else:
|
||||
V.mouse_up(self, x, y, event.button)
|
||||
|
||||
def init_text(self, pt, x, y, filename):
|
||||
viewer = self.open_viewer(x, y, text_viewer.TextViewer)
|
||||
viewer.content_id, viewer.lines = pt.open(filename)
|
||||
viewer.draw()
|
||||
return viewer
|
||||
|
||||
|
||||
class Track(Viewer):
|
||||
|
||||
def __init__(self, surface):
|
||||
Viewer.__init__(self, surface)
|
||||
self.viewers = [] # (y, viewer)
|
||||
self.hiding = None
|
||||
self.resizing_viewer = None
|
||||
self.draw()
|
||||
|
||||
def split(self, y):
|
||||
'''
|
||||
Split the Track at the y coordinate and return the height
|
||||
available for a new viewer. Tracks manage a vertical strip of
|
||||
the display screen so they don't resize their surface when split.
|
||||
'''
|
||||
h = self.viewers[0][0] if self.viewers else self.h
|
||||
assert h > y
|
||||
return h - y
|
||||
|
||||
def draw(self, rect=None):
|
||||
'''Draw the track onto its surface, clearing all content.
|
||||
|
||||
If rect is passed only draw to that area. This supports e.g.
|
||||
closing a viewer that then exposes part of the track.
|
||||
'''
|
||||
self.surface.fill(GREY, rect=rect)
|
||||
|
||||
def viewer_at(self, y):
|
||||
'''
|
||||
Return the viewer at y along with the viewer-relative y coordinate,
|
||||
if there's no viewer at y return this track and y.
|
||||
'''
|
||||
for viewer_y, viewer in self.viewers:
|
||||
if viewer_y < y <= viewer_y + viewer.h:
|
||||
return viewer, y - viewer_y
|
||||
return self, y
|
||||
|
||||
def open_viewer(self, y, class_):
|
||||
'''Open and return a viewer of class_ at y.'''
|
||||
# Todo: if y coincides with some other viewer's y replace it.
|
||||
viewer, viewer_y = self.viewer_at(y)
|
||||
h = viewer.split(viewer_y)
|
||||
new_viewer = class_(self.surface.subsurface((0, y, self.w, h)))
|
||||
new_viewer.draw()
|
||||
self.viewers.append((y, new_viewer))
|
||||
self.viewers.sort() # Could use bisect module but how many
|
||||
# viewers will you ever have?
|
||||
return new_viewer
|
||||
|
||||
def close_viewer(self, viewer):
|
||||
'''Close the viewer, reuse the freed space.'''
|
||||
for y, V in self.viewers:
|
||||
if V is viewer:
|
||||
self._close_viewer(y, V)
|
||||
return True
|
||||
return False
|
||||
|
||||
def _close_viewer(self, y, viewer):
|
||||
'''Helper function to do the actual closing.'''
|
||||
i = self.viewers.index((y, viewer))
|
||||
del self.viewers[i]
|
||||
if i: # The previous viewer gets the space.
|
||||
previous_y, previous_viewer = self.viewers[i - 1]
|
||||
self._grow_by(previous_viewer, previous_y, viewer.h)
|
||||
else: # This track gets the space.
|
||||
self.draw((0, y, self.w, viewer.surface.get_height()))
|
||||
viewer.close()
|
||||
|
||||
def _grow_by(self, viewer, y, h):
|
||||
'''Grow a viewer (located at y) by height h.
|
||||
|
||||
This might seem like it should be a method of the viewer, but
|
||||
the viewer knows nothing of its own y location on the screen nor
|
||||
the parent track's surface (to make a new subsurface) so it has
|
||||
to be a method of the track, which has both.
|
||||
'''
|
||||
h = viewer.surface.get_height() + h
|
||||
try:
|
||||
surface = self.surface.subsurface((0, y, self.w, h))
|
||||
except ValueError: # subsurface rectangle outside surface area
|
||||
pass
|
||||
else:
|
||||
viewer.resurface(surface)
|
||||
if h <= viewer.last_touch[1]: viewer.last_touch = 0, 0
|
||||
viewer.draw()
|
||||
|
||||
def change_viewer(self, viewer, new_y, relative=False):
|
||||
'''
|
||||
Adjust the top of the viewer to a new y within the boundaries of
|
||||
its neighbors.
|
||||
|
||||
If relative is False new_y should be in screen coords, else new_y
|
||||
should be relative to the top of the viewer.
|
||||
'''
|
||||
for old_y, V in self.viewers:
|
||||
if V is viewer:
|
||||
if relative: new_y += old_y
|
||||
if new_y != old_y: self._change_viewer(new_y, old_y, V)
|
||||
return True
|
||||
return False
|
||||
|
||||
def _change_viewer(self, new_y, old_y, viewer):
|
||||
new_y = max(0, min(self.h, new_y))
|
||||
i = self.viewers.index((old_y, viewer))
|
||||
if new_y < old_y: # Enlarge self, shrink upper neighbor.
|
||||
if i:
|
||||
previous_y, previous_viewer = self.viewers[i - 1]
|
||||
if new_y - previous_y < self.MINIMUM_HEIGHT:
|
||||
return
|
||||
previous_viewer.resizing = 1
|
||||
h = previous_viewer.split(new_y - previous_y)
|
||||
previous_viewer.resizing = 0
|
||||
self.resizing_viewer = previous_viewer
|
||||
else:
|
||||
h = old_y - new_y
|
||||
self._grow_by(viewer, new_y, h)
|
||||
|
||||
else: # Shink self, enlarge upper neighbor.
|
||||
# Enforce invariant.
|
||||
try:
|
||||
h, _ = self.viewers[i + 1]
|
||||
except IndexError: # No next viewer.
|
||||
h = self.h
|
||||
if h - new_y < self.MINIMUM_HEIGHT:
|
||||
return
|
||||
|
||||
# Change the viewer and adjust the upper viewer or track.
|
||||
h = new_y - old_y
|
||||
self._grow_by(viewer, new_y, -h) # grow by negative height!
|
||||
if i:
|
||||
previous_y, previous_viewer = self.viewers[i - 1]
|
||||
previous_viewer.resizing = 1
|
||||
self._grow_by(previous_viewer, previous_y, h)
|
||||
previous_viewer.resizing = 0
|
||||
self.resizing_viewer = previous_viewer
|
||||
else:
|
||||
self.draw((0, old_y, self.w, h))
|
||||
|
||||
self.viewers[i] = new_y, viewer
|
||||
# self.viewers.sort() # Not necessary, invariant holds.
|
||||
assert sorted(self.viewers) == self.viewers
|
||||
|
||||
def broadcast(self, message):
|
||||
for _, viewer in self.viewers:
|
||||
if viewer is not message.sender:
|
||||
viewer.handle(message)
|
||||
|
||||
def redraw(self):
|
||||
'''Redraw the track and all of its viewers.'''
|
||||
self.draw()
|
||||
for _, viewer in self.viewers:
|
||||
viewer.draw()
|
||||
|
|
@ -0,0 +1,167 @@
|
|||
from StringIO import StringIO
|
||||
import base64, zlib
|
||||
|
||||
|
||||
def create(fn='Iosevka12.BMP'):
|
||||
with open(fn, 'rb') as f:
|
||||
data = f.read()
|
||||
return base64.encodestring(zlib.compress(data))
|
||||
|
||||
|
||||
data = StringIO(zlib.decompress(base64.decodestring('''\
|
||||
eJztnWdwVceSx/1qt7Zq98N+2dqqrbLJSWQJESQQIHLOiAwGk3MOItjknDOYZEBkm5yDQWCTbIKw
|
||||
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|
||||
n59/Yssbb+z/b/n3L/I9ufwfSleo3XNw/I8hzbel/9+MI279Izo8/H8Gt2mTPbpNm/9YNGfOf0b9
|
||||
15l/y9pkUgGzhn9/46/022+/Zc+Ra/2GjT5P2rZ9R+Ys2X/66SfvYgFpwcJFb76VQa86desJv1Hj
|
||||
piZ/1uw55q/u37/fqXPXDBmzmOX52L59x7t377o966OP1lasVOX333//448/qlStvnzFyoDFfvnl
|
||||
l8jIqOnTZwbZhMuXr2TKnC0+fn+Q5dMoICWC1ud7u/k7PXv29i4ZGzugYcMmyXsKeCtarMRvTwgw
|
||||
CP+f//ynMkuVLmfhrWmz5vzqk08+/fHHH4Xz+PHjQ4cOFy8RXb9Bo4APWrZ8BYBcvHipfARsfFz0
|
||||
weLAUi1YWLhIZPCt6Bfbv179hsGXTyMnCd7QfMFCEd4l6XoLD8GT4M27jIW3W7duY/EAm7Pk0aOf
|
||||
8dXVq9cs/rlz57NmC6EtJnPp0jjs0unTZ6zCWL8xY8ZRzzfffBNkK3bv3pMufaYHDx4EWT6NnCR4
|
||||
u3DhIpqnv9yKffvddxRw9lqQlAy8yRPPnj3rLAlC+Or8+QsWv3mLljH1GjjLN27SrFEj2zJTszjx
|
||||
w0eOmPwffniEJCVKlsKbm/ybN28CZsp//vmxYMpjunHrZcpWwHQHw39NSPAGRUQUmzdvvlsxPFRY
|
||||
gULJfkoy8IbPzZ0nf0CRliyJyxGS69dffzWZ165deytdxoDxFYhy2rGHP/wQHV0mqnj0vXv3TP5X
|
||||
X30lODyZkGDyv/32W+pPHALnzgVTHtefMVNWvLmFQzf+a0KKt959+jVp+rZbsZYtW3ft1iPgV/vi
|
||||
46tWq8Hwv3PnDjd79nzsLJMMvEGdu3Rr0LCxs2Szt1u0bdfBYuI38+QNxXo4y+M6GSyWn3UjCs+Z
|
||||
+/6MmbOcVYHbgwcPBV8+IeHUiRMnnI9w478OpHjbtGkz/oKszVkGyx+SMw95n8W/cuVqq9ZtGaoD
|
||||
B71HVINnGTJkGB/xa3hDs2Ty8IYdCxhVFosq6bR7ffvFgkO3ypGze/ee3gK8MCJ6sYzk60OKNwCT
|
||||
PkPmAwc+cZY5cuQoroQAXjnActLkKVmy5iBPtEIswqpGjZtmzpJ93LgJOnmSPLwNGzaibLkKzpKV
|
||||
q1QfOPBdi0nu/N7gIW6Vjxw1unbtGG8BnjsxBLp1D+AUhg4dXjem/gsWJpWQ4g3CG44YOdpZZvz4
|
||||
iRUqVtaPmLvIosWJ97Zs2epW7fYdOwBYkYiiArmk4g0MT5s2A1MZ0AnGxS0jTwTwZ878K3+pUrX6
|
||||
hImT3CqfPn1mufIVvQV47gTY2rfv6OST59K0S5cuvWB5UgOZeLNwpWThkEA9U+ZsTZs1J4R2q/by
|
||||
5SstWrQiMMbJ+pKON5kHBtKPHj1yliTkJs435419fqM3ecpUt8pnzppNSugtgDcRp82dOw8JrTjN
|
||||
je9zxxs/QXuYbp1XfH3IxJvTb/pc/Cy53tvN3wF1o0aPsZQGGMAtrrZxk2YXL/45hJOKNyDNE0PD
|
||||
Cvbq3ddZEmeaL3/Y3r37zBQ1pl6D4cNHulWOc69Rs7a3AN7kloe68X3uePP5tYqP8AgAXlUy8fb7
|
||||
77878wLJI6zJByH8AqF7eMEi+pMNGzYWLhIZGRm1bfsOs2Ty4jfyvkKFA+QLGDe8rcWkc9u0be9W
|
||||
eafOXTt06OQtgDdhqEuXKV8yurQ1j+HG93niDVq1ak2OkFzYumeR6m9HJt58geY9vOdJwCGhESjF
|
||||
lJGT5syVl7Dq559/toolD2/EYwGDLvw7dtViAk78r1vlJUqWmjp1urcAz50svBEbkEFjD+Xj1q3b
|
||||
8CYBB/IrTBbenPO6xPwe88BCGmUFDLd8ycVbqVJlx4wZ5ywJpJ21yXrBl1+edpYnZQ7o71KanPat
|
||||
UuVqDJa9++I3b97CECCKe8EivXSy8GatWz11nStISgbebty4waMTEk45S549d46vrCk+nz9l6NK1
|
||||
u7M8QWDAeZWUJiferl69hgcJCcmNI2jXvqMVKr8OZOHN99d1+WDW8YOhZODt+vXrgMpjfcqZHe+L
|
||||
j0+XPpO1wLF//wGYO3fuSqboafRcyYk3c99RMPuUgiHwRuT/xRdfyvX1118LH8wo07n/hGgnNDQ8
|
||||
Lm6ZTiljaZevWEmG4rYfafCQoXnyhpJoy8djx47nDy3Qv//AZ29CGj0XcuJt67btsq9S9mFueNo+
|
||||
zGAoefstHz9+TPxGNkox4bRo0YqMeMTI0W6BIjIPHPguNln2W0YWLd6nb+zruRMjdZITb68AXbly
|
||||
1bpJo1RCryTe/qbkPV/3atBrizfy319//ZWwwdwnzMeTJ0/KjndurKWTlMZDGt5eVZoxcxbhYu06
|
||||
MTVr1eFGZ49JW/h48+bNBw8eOLfyBokH4kZNgvTSIxse9PrgjYHcq3ffkJx5QkJy9+jRSxbZlUgn
|
||||
Ub4mlegzQ8YsZpzPJbv6b9263aFDJ6mndZt2169ftx738cd7KawfyQgSn+ufjxowYJDuvuOGjzC5
|
||||
yC7NBYtSpcuNHGVvYsFY8TjqyRGSq2XL1teu/WmysGADB72HPLnz5B8+fKQmDlS7ePHSxk2alSlb
|
||||
4cMPPyI/ktV2N7yRnkyYMCmsQKHQsILTps1QOR8+fNi1Ww9pb8dOXRo1atK3XyzSWspR/XhTyuEt
|
||||
OrqMJukyxF7WKQzBG52eP7QAqeimTZsLhBe2Zk0tvEFofvSYsScNkvFbu3YMTduxY+euXbsBRpWq
|
||||
1a3HWXijdwoXieS5a9euCw0NHzJkmPCHDh0OJEDC2nXr8+QNHfTuYP3JpMlTIiOjrGrRIcjZuXPX
|
||||
7t17KlaqUqlSVa0HUdet37B69RogMX78RJ8fzMjw6acHgXSzt1sAKj6CHJ873iiGnJWrVC9brgJy
|
||||
6tbNNm3bF4koSka/bfuOiIhi/GTZsuU+f5psUTB9kXJ4mz1nLvqUvWEvHW+Mx0yZs61atUY4aA/z
|
||||
ZU44OPGGMXEujt++fadkdGndk3bp0iV+RQ+aZUy80Qt0om6iW7Z8hZxKkO3EeqZv5arV5mkFqfbY
|
||||
seNap8wMHzp8WD6eOHFCVh+oByXrXoLJU6bmyx/GuBD7Y+EN/ZPMAnvu9+7dx7fc8OjvLl/G2oP5
|
||||
vfviZf8k6EU/VA5E06XPBF/qX/TB4oCz0MFTyuGNrkFmxq8vFeANFSFApcrVxE2gdmsNy4k3uiN9
|
||||
hsyAx6NmPJR0B9VqGCOdovGMeRb14sVL0l94Q/Nkljzd7EcsmLmT5/79+2+ly6gnC4Ci2Ciff98U
|
||||
Llv4JxMS4H///fdueANOTj9obtAVvAHC7DkS93WIomRnOA8Ck89yhM2XwvEbJkKmPUeMGEWrPbbe
|
||||
pWj8Cd5kORuTIksJ9JRll5x4g2bMmInanedHlPBujCkiOqn/qfGM4krwr3iT03/m6aqZs2bj9M39
|
||||
jW3bdQCED7FEjx5Vq16zRYtWZs3Yuu/9JAv6bnijQsXk3bt3uTly5Kj5FPCGS8WfxsYO8PkHFGKg
|
||||
BwoXLxFN8Oa05yYRY/Tu08/nH2X0fsFCEdapmRTFm3iWYDYVp2j8qXgjcsOrLlkSFyTefP5Vg2zZ
|
||||
c1rrlTi+Q4cOz5o9B182Z+77wiHIWbPmQ58jfuNxmzdvkXsKAGAKY/wpExe3TPh4Aev0H4YFg8ZT
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||||
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lnalXc/9SsNb2vUirzS8pV0v8gJv/w/2vRht''')))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
print create()
|
||||
|
|
@ -0,0 +1,256 @@
|
|||
'''
|
||||
Utility module to help with setting up the initial contents of the
|
||||
JOY_HOME directory.
|
||||
|
||||
These contents are kept in this Python module as a base64-encoded zip
|
||||
file, so you can just do, e.g.:
|
||||
|
||||
import init_joy_home
|
||||
init_joy_home.initialize(JOY_HOME)
|
||||
|
||||
'''
|
||||
import base64, os, StringIO, zipfile
|
||||
|
||||
|
||||
def initialize(joy_home):
|
||||
Z.extractall(joy_home)
|
||||
|
||||
|
||||
def create_data(from_dir='./default_joy_home'):
|
||||
f = StringIO.StringIO()
|
||||
z = zipfile.ZipFile(f, mode='w')
|
||||
for fn in os.listdir(from_dir):
|
||||
from_fn = os.path.join(from_dir, fn)
|
||||
z.write(from_fn, fn)
|
||||
z.close()
|
||||
return base64.encodestring(f.getvalue())
|
||||
|
||||
|
||||
Z = zipfile.ZipFile(StringIO.StringIO(base64.decodestring('''\
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
IHRoZW4gdXNlIHRvIHJlY292ZXIuKQ0KDQpDb3BpZXMgb2YgYSB2aWV3ZXIgYWxsIHNoYXJlIHRo
|
||||
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|
||||
IHlvdSBoYXZlIHR3byB2aWV3ZXJzIG9wZW4gb24gdGhlIHNhbWUgbmFtZWQgcmVzb3VyY2UgYW5k
|
||||
IGVkaXQNCm9uZSB5b3UnbGwgc2VlIHRoZSBvdGhlciB1cGRhdGUgYXMgeW91IHR5cGUuKQ0KDQpV
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dXN1YWxseSBhIHdoZWVsIHRoZXNlIGRheXMpIHNjcm9sbHMgdGhlIHRleHQgYnV0DQp5b3UgY2Fu
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ay5waWNrbGUodC5QSwECFAAUAAAAAADkZnhO/eAZUX4DAAB+AwAADwAAAAAAAAAAAAAAtoEAAAAA
|
||||
ZGVmaW5pdGlvbnMudHh0UEsBAhQAFAAAAAAABWOmTjNOyRkUFgAAFBYAAAoAAAAAAAAAAAAAALaB
|
||||
qwMAAGxpYnJhcnkucHlQSwECFAAUAAAAAADkZnhORezk1gsAAAALAAAABwAAAAAAAAAAAAAAtoHn
|
||||
GQAAbG9nLnR4dFBLAQIUABQAAAAAAORmeE5n9rvNAgUAAAIFAAAIAAAAAAAAAAAAAAC2gRcaAABt
|
||||
ZW51LnR4dFBLAQIUABQAAAAAAORmeE4Aqz3GjhAAAI4QAAALAAAAAAAAAAAAAAC2gT8fAABzY3Jh
|
||||
dGNoLnR4dFBLAQIUABQAAAAAAORmeE53f5peAwAAAAMAAAAMAAAAAAAAAAAAAAC2gfYvAABzdGFj
|
||||
ay5waWNrbGVQSwUGAAAAAAYABgBTAQAAIzAAAAAA''')))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
print create_data()
|
||||
|
|
@ -0,0 +1,113 @@
|
|||
#!/usr/bin/env python
|
||||
import os, sys, traceback
|
||||
import pygame
|
||||
from joy.library import initialize, DefinitionWrapper, SimpleFunctionWrapper
|
||||
import core, display, persist_task
|
||||
|
||||
|
||||
FULLSCREEN = '-f' in sys.argv
|
||||
|
||||
|
||||
JOY_HOME = os.environ.get('JOY_HOME')
|
||||
if JOY_HOME is None:
|
||||
JOY_HOME = os.path.expanduser('~/.joypy')
|
||||
if not os.path.isabs(JOY_HOME):
|
||||
raise ValueError('what directory?')
|
||||
|
||||
|
||||
def load_definitions(pt, dictionary):
|
||||
lines = pt.open('definitions.txt')[1]
|
||||
for line in lines:
|
||||
if '==' in line:
|
||||
DefinitionWrapper.add_def(line, dictionary)
|
||||
|
||||
|
||||
def load_primitives(home, name_space):
|
||||
fn = os.path.join(home, 'library.py')
|
||||
if os.path.exists(fn):
|
||||
execfile(fn, name_space)
|
||||
|
||||
|
||||
def init():
|
||||
print 'Initializing Pygame...'
|
||||
pygame.init()
|
||||
print 'Creating window...'
|
||||
if FULLSCREEN:
|
||||
screen = pygame.display.set_mode()
|
||||
else:
|
||||
screen = pygame.display.set_mode((1024, 768))
|
||||
clock = pygame.time.Clock()
|
||||
pygame.event.set_allowed(None)
|
||||
pygame.event.set_allowed(core.ALLOWED_EVENTS)
|
||||
pt = persist_task.PersistTask(JOY_HOME)
|
||||
return screen, clock, pt
|
||||
|
||||
|
||||
def init_context(screen, clock, pt):
|
||||
D = initialize()
|
||||
d = display.Display(
|
||||
screen,
|
||||
D.__contains__,
|
||||
*((144 - 89, 144, 89) if FULLSCREEN else (89, 144))
|
||||
)
|
||||
log = d.init_text(pt, 0, 0, 'log.txt')
|
||||
tho = d.init_text(pt, 0, d.h / 3, 'menu.txt')
|
||||
t = d.init_text(pt, d.w / 2, 0, 'scratch.txt')
|
||||
loop = core.TheLoop(d, clock)
|
||||
stack_id, stack_holder = pt.open('stack.pickle')
|
||||
world = core.World(stack_id, stack_holder, D, d.broadcast, log)
|
||||
loop.install_task(pt.task_run, 10000) # save files every ten seconds
|
||||
d.handlers.append(pt.handle)
|
||||
d.handlers.append(world.handle)
|
||||
load_definitions(pt, D)
|
||||
return locals()
|
||||
|
||||
|
||||
def error_guard(loop, n=10):
|
||||
error_count = 0
|
||||
while error_count < n:
|
||||
try:
|
||||
loop()
|
||||
break
|
||||
except:
|
||||
traceback.print_exc(file=sys.stderr)
|
||||
error_count += 1
|
||||
|
||||
|
||||
class FileFaker(object):
|
||||
|
||||
def __init__(self, log):
|
||||
self.log = log
|
||||
|
||||
def write(self, text):
|
||||
self.log.append(text)
|
||||
|
||||
def flush(self):
|
||||
pass
|
||||
|
||||
|
||||
def main(screen, clock, pt):
|
||||
name_space = init_context(screen, clock, pt)
|
||||
load_primitives(pt.home, name_space.copy())
|
||||
|
||||
@SimpleFunctionWrapper
|
||||
def evaluate(stack):
|
||||
'''Evaluate the Python code text on the top of the stack.'''
|
||||
code, stack = stack
|
||||
exec code in name_space.copy()
|
||||
return stack
|
||||
|
||||
name_space['D']['evaluate'] = evaluate
|
||||
|
||||
|
||||
sys.stdout, old_stdout = FileFaker(name_space['log']), sys.stdout
|
||||
try:
|
||||
error_guard(name_space['loop'].loop)
|
||||
finally:
|
||||
sys.stdout = old_stdout
|
||||
|
||||
return name_space['d']
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main(*init())
|
||||
|
|
@ -0,0 +1,185 @@
|
|||
import os, pickle, traceback
|
||||
from collections import Counter
|
||||
from dulwich.errors import NotGitRepository
|
||||
from dulwich.repo import Repo
|
||||
import core, init_joy_home
|
||||
|
||||
|
||||
def open_repo(repo_dir=None, initialize=False):
|
||||
if not os.path.exists(repo_dir):
|
||||
os.makedirs(repo_dir, 0700)
|
||||
return init_repo(repo_dir)
|
||||
try:
|
||||
return Repo(repo_dir)
|
||||
except NotGitRepository:
|
||||
if initialize:
|
||||
return init_repo(repo_dir)
|
||||
raise
|
||||
|
||||
|
||||
def init_repo(repo_dir):
|
||||
repo = Repo.init(repo_dir)
|
||||
init_joy_home.initialize(repo_dir)
|
||||
repo.stage([
|
||||
fn
|
||||
for fn in os.listdir(repo_dir)
|
||||
if os.path.isfile(os.path.join(repo_dir, fn))
|
||||
])
|
||||
repo.do_commit('Initial commit.', committer=core.COMMITTER)
|
||||
return repo
|
||||
|
||||
|
||||
def make_repo_relative_path_maker(repo):
|
||||
c = repo.controldir()
|
||||
def repo_relative_path(path):
|
||||
return os.path.relpath(path, os.path.commonprefix((c, path)))
|
||||
return repo_relative_path
|
||||
|
||||
|
||||
class Resource(object):
|
||||
|
||||
def __init__(self, filename, repo_relative_filename, thing=None):
|
||||
self.filename = filename
|
||||
self.repo_relative_filename = repo_relative_filename
|
||||
self.thing = thing or self._from_file(open(filename))
|
||||
|
||||
def _from_file(self, f):
|
||||
return f.read().splitlines()
|
||||
|
||||
def _to_file(self, f):
|
||||
for line in self.thing:
|
||||
print >> f, line
|
||||
|
||||
def persist(self, repo):
|
||||
with open(self.filename, 'w') as f:
|
||||
os.chmod(self.filename, 0600)
|
||||
self._to_file(f)
|
||||
f.flush()
|
||||
os.fsync(f.fileno())
|
||||
# For goodness's sake, write it to the disk already!
|
||||
repo.stage([self.repo_relative_filename])
|
||||
|
||||
|
||||
class PickledResource(Resource):
|
||||
|
||||
def _from_file(self, f):
|
||||
return [pickle.load(f)]
|
||||
|
||||
def _to_file(self, f):
|
||||
pickle.dump(self.thing[0], f)
|
||||
|
||||
|
||||
class PersistTask(object):
|
||||
|
||||
LIMIT = 10
|
||||
MAX_SAVE = 10
|
||||
|
||||
def __init__(self, home):
|
||||
self.home = home
|
||||
self.repo = open_repo(home)
|
||||
self._r = make_repo_relative_path_maker(self.repo)
|
||||
self.counter = Counter()
|
||||
self.store = {}
|
||||
|
||||
def open(self, name):
|
||||
# look up the file in home and get its data
|
||||
fn = os.path.join(self.home, name)
|
||||
content_id = name # hash(fn)
|
||||
try:
|
||||
resource = self.store[content_id]
|
||||
except KeyError:
|
||||
R = PickledResource if name.endswith('.pickle') else Resource
|
||||
resource = self.store[content_id] = R(fn, self._r(fn))
|
||||
return content_id, resource.thing
|
||||
|
||||
def handle(self, message):
|
||||
if isinstance(message, core.OpenMessage):
|
||||
self.handle_open(message)
|
||||
elif isinstance(message, core.ModifyMessage):
|
||||
self.handle_modify(message)
|
||||
elif isinstance(message, core.PersistMessage):
|
||||
self.handle_persist(message)
|
||||
elif isinstance(message, core.ShutdownMessage):
|
||||
for content_id in self.counter:
|
||||
self.store[content_id].persist(self.repo)
|
||||
self.commit('shutdown')
|
||||
|
||||
def handle_open(self, message):
|
||||
try:
|
||||
message.content_id, message.thing = self.open(message.name)
|
||||
except:
|
||||
message.traceback = traceback.format_exc()
|
||||
message.status = core.ERROR
|
||||
else:
|
||||
message.status = core.SUCCESS
|
||||
|
||||
def handle_modify(self, message):
|
||||
try:
|
||||
content_id = message.details['content_id']
|
||||
except KeyError:
|
||||
return
|
||||
if not content_id:
|
||||
return
|
||||
self.counter[content_id] += 1
|
||||
if self.counter[content_id] > self.LIMIT:
|
||||
self.persist(content_id)
|
||||
self.commit('due to activity')
|
||||
|
||||
def handle_persist(self, message):
|
||||
try:
|
||||
resource = self.store[message.content_id]
|
||||
except KeyError:
|
||||
resource = self.handle_persist_new(message)
|
||||
resource.persist(self.repo)
|
||||
self.commit('by request from %r' % (message.sender,))
|
||||
|
||||
def handle_persist_new(self, message):
|
||||
name = message.content_id
|
||||
check_filename(name)
|
||||
fn = os.path.join(self.home, name)
|
||||
thing = message.details['thing']
|
||||
R = PickledResource if name.endswith('.pickle') else Resource # !!! refactor!
|
||||
resource = self.store[name] = R(fn, self._r(fn), thing)
|
||||
return resource
|
||||
|
||||
def persist(self, content_id):
|
||||
del self.counter[content_id]
|
||||
self.store[content_id].persist(self.repo)
|
||||
|
||||
def task_run(self):
|
||||
if not self.counter:
|
||||
return
|
||||
for content_id, _ in self.counter.most_common(self.MAX_SAVE):
|
||||
self.persist(content_id)
|
||||
self.commit()
|
||||
|
||||
def commit(self, message='auto-commit'):
|
||||
return self.repo.do_commit(message, committer=core.COMMITTER)
|
||||
|
||||
def scan(self):
|
||||
return sorted([
|
||||
fn
|
||||
for fn in os.listdir(self.home)
|
||||
if os.path.isfile(os.path.join(self.home, fn))
|
||||
])
|
||||
|
||||
|
||||
def check_filename(name):
|
||||
# TODO: improve this...
|
||||
if len(name) > 64:
|
||||
raise ValueError('bad name %r' % (name,))
|
||||
left, dot, right = name.partition('.')
|
||||
if not left.isalnum() or dot and not right.isalnum():
|
||||
raise ValueError('bad name %r' % (name,))
|
||||
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
JOY_HOME = os.path.expanduser('~/.joypy')
|
||||
pt = PersistTask(JOY_HOME)
|
||||
content_id, thing = pt.open('stack.pickle')
|
||||
pt.persist(content_id)
|
||||
print pt.counter
|
||||
mm = core.ModifyMessage(None, None, content_id=content_id)
|
||||
pt.handle(mm)
|
||||
print pt.counter
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
from joy.utils.stack import expression_to_string, iter_stack
|
||||
import core, text_viewer
|
||||
|
||||
|
||||
MAX_WIDTH = 64
|
||||
|
||||
|
||||
def fsi(item):
|
||||
'''Format Stack Item'''
|
||||
if isinstance(item, tuple):
|
||||
res = '[%s]' % expression_to_string(item)
|
||||
elif isinstance(item, str):
|
||||
res = '"%s"' % item
|
||||
else:
|
||||
assert not isinstance(item, unicode), repr(item)
|
||||
res = str(item)
|
||||
if len(res) > MAX_WIDTH:
|
||||
return res[:MAX_WIDTH - 3] + '...'
|
||||
return res
|
||||
|
||||
|
||||
class StackViewer(text_viewer.TextViewer):
|
||||
|
||||
def __init__(self, surface):
|
||||
super(StackViewer, self).__init__(surface)
|
||||
self.stack_holder = None
|
||||
self.content_id = 'stack viewer'
|
||||
|
||||
def _attach(self, display):
|
||||
if self.stack_holder:
|
||||
return
|
||||
om = core.OpenMessage(self, 'stack.pickle')
|
||||
display.broadcast(om)
|
||||
if om.status != core.SUCCESS:
|
||||
raise RuntimeError('stack unavailable')
|
||||
self.stack_holder = om.thing
|
||||
|
||||
def _update(self):
|
||||
self.lines[:] = map(fsi, iter_stack(self.stack_holder[0])) or ['']
|
||||
|
||||
def focus(self, display):
|
||||
self._attach(display)
|
||||
super(StackViewer, self).focus(display)
|
||||
|
||||
def handle(self, message):
|
||||
if (isinstance(message, core.ModifyMessage)
|
||||
and message.subject is self.stack_holder
|
||||
):
|
||||
self._update()
|
||||
self.draw_body()
|
||||
|
|
@ -0,0 +1,674 @@
|
|||
import string
|
||||
import pygame
|
||||
from joy.utils.stack import expression_to_string
|
||||
from core import (
|
||||
ARROW_KEYS,
|
||||
BACKGROUND as BG,
|
||||
FOREGROUND as FG,
|
||||
CommandMessage,
|
||||
ModifyMessage,
|
||||
OpenMessage,
|
||||
SUCCESS,
|
||||
push,
|
||||
)
|
||||
import viewer, font_data
|
||||
reload(viewer)
|
||||
|
||||
|
||||
MenuViewer = viewer.MenuViewer
|
||||
|
||||
|
||||
SELECTION_COLOR = 235, 255, 0, 32
|
||||
SELECTION_KEYS = {
|
||||
pygame.K_F1,
|
||||
pygame.K_F2,
|
||||
pygame.K_F3,
|
||||
pygame.K_F4,
|
||||
}
|
||||
STACK_CHATTER_KEYS = {
|
||||
pygame.K_F5,
|
||||
pygame.K_F6,
|
||||
pygame.K_F7,
|
||||
pygame.K_F8,
|
||||
}
|
||||
|
||||
|
||||
def _is_command(display, word):
|
||||
return display.lookup(word) or word.isdigit() or all(
|
||||
not s or s.isdigit() for s in word.split('.', 1)
|
||||
) and len(word) > 1
|
||||
|
||||
|
||||
def format_stack_item(content):
|
||||
if isinstance(content, tuple):
|
||||
return '[%s]' % expression_to_string(content)
|
||||
return str(content)
|
||||
|
||||
|
||||
class Font(object):
|
||||
|
||||
IMAGE = pygame.image.load(font_data.data, 'Iosevka12.BMP')
|
||||
LOOKUP = (string.ascii_letters +
|
||||
string.digits +
|
||||
'''@#$&_~|`'"%^=-+*/\\<>[]{}(),.;:!?''')
|
||||
|
||||
def __init__(self, char_w=8, char_h=19, line_h=19):
|
||||
self.char_w = char_w
|
||||
self.char_h = char_h
|
||||
self.line_h = line_h
|
||||
|
||||
def size(self, text):
|
||||
return self.char_w * len(text), self.line_h
|
||||
|
||||
def render(self, text):
|
||||
surface = pygame.Surface(self.size(text))
|
||||
surface.fill(BG)
|
||||
x = 0
|
||||
for ch in text:
|
||||
if not ch.isspace():
|
||||
try:
|
||||
i = self.LOOKUP.index(ch)
|
||||
except ValueError:
|
||||
# render a lil box...
|
||||
r = (x + 1, self.line_h / 2 - 3,
|
||||
self.char_w - 2, self.line_h / 2)
|
||||
pygame.draw.rect(surface, FG, r, 1)
|
||||
else:
|
||||
iy, ix = divmod(i, 26)
|
||||
ix *= self.char_w
|
||||
iy *= self.char_h
|
||||
area = ix, iy, self.char_w, self.char_h
|
||||
surface.blit(self.IMAGE, (x, 0), area)
|
||||
x += self.char_w
|
||||
return surface
|
||||
|
||||
def __contains__(self, char):
|
||||
assert len(char) == 1, repr(char)
|
||||
return char in self.LOOKUP
|
||||
|
||||
|
||||
FONT = Font()
|
||||
|
||||
|
||||
class TextViewer(MenuViewer):
|
||||
|
||||
MINIMUM_HEIGHT = FONT.line_h + 3
|
||||
CLOSE_TEXT = FONT.render('close')
|
||||
GROW_TEXT = FONT.render('grow')
|
||||
|
||||
class Cursor(object):
|
||||
|
||||
def __init__(self, viewer):
|
||||
self.v = viewer
|
||||
self.x = self.y = 0
|
||||
self.w, self.h = 2, FONT.line_h
|
||||
self.mem = pygame.Surface((self.w, self.h))
|
||||
self.can_fade = False
|
||||
|
||||
def set_to(self, x, y):
|
||||
self.fade()
|
||||
self.x, self.y = x, y
|
||||
self.draw()
|
||||
|
||||
def draw(self):
|
||||
r = self.x * FONT.char_w, self.screen_y(), self.w, self.h
|
||||
self.mem.blit(self.v.body_surface, (0, 0), r)
|
||||
self.v.body_surface.fill(FG, r)
|
||||
self.can_fade = True
|
||||
|
||||
def fade(self):
|
||||
if self.can_fade:
|
||||
dest = self.x * FONT.char_w, self.screen_y()
|
||||
self.v.body_surface.blit(self.mem, dest)
|
||||
self.can_fade = False
|
||||
|
||||
def screen_y(self, row=None):
|
||||
if row is None: row = self.y
|
||||
return (row - self.v.at_line) * FONT.line_h
|
||||
|
||||
def up(self, _mod):
|
||||
if self.y:
|
||||
self.fade()
|
||||
self.y -= 1
|
||||
self.x = min(self.x, len(self.v.lines[self.y]))
|
||||
self.draw()
|
||||
|
||||
def down(self, _mod):
|
||||
if self.y < len(self.v.lines) - 1:
|
||||
self.fade()
|
||||
self.y += 1
|
||||
self.x = min(self.x, len(self.v.lines[self.y]))
|
||||
self.draw()
|
||||
self._check_scroll()
|
||||
|
||||
def left(self, _mod):
|
||||
if self.x:
|
||||
self.fade()
|
||||
self.x -= 1
|
||||
self.draw()
|
||||
elif self.y:
|
||||
self.fade()
|
||||
self.y -= 1
|
||||
self.x = len(self.v.lines[self.y])
|
||||
self.draw()
|
||||
self._check_scroll()
|
||||
|
||||
def right(self, _mod):
|
||||
if self.x < len(self.v.lines[self.y]):
|
||||
self.fade()
|
||||
self.x += 1
|
||||
self.draw()
|
||||
elif self.y < len(self.v.lines) - 1:
|
||||
self.fade()
|
||||
self.y += 1
|
||||
self.x = 0
|
||||
self.draw()
|
||||
self._check_scroll()
|
||||
|
||||
def _check_scroll(self):
|
||||
if self.y < self.v.at_line:
|
||||
self.v.scroll_down()
|
||||
elif self.y > self.v.at_line + self.v.h_in_lines:
|
||||
self.v.scroll_up()
|
||||
|
||||
def __init__(self, surface):
|
||||
self.cursor = self.Cursor(self)
|
||||
MenuViewer.__init__(self, surface)
|
||||
self.lines = ['']
|
||||
self.content_id = None
|
||||
self.at_line = 0
|
||||
self.bg = BG
|
||||
self.command = self.command_rect = None
|
||||
self._sel_start = self._sel_end = None
|
||||
|
||||
def resurface(self, surface):
|
||||
self.cursor.fade()
|
||||
MenuViewer.resurface(self, surface)
|
||||
|
||||
w, h = self.CLOSE_TEXT.get_size()
|
||||
self.close_rect = pygame.rect.Rect(self.w - 2 - w, 1, w, h)
|
||||
w, h = self.GROW_TEXT.get_size()
|
||||
self.grow_rect = pygame.rect.Rect(1, 1, w, h)
|
||||
|
||||
self.body_surface = surface.subsurface(self.body_rect)
|
||||
self.line_w = self.body_rect.w / FONT.char_w + 1
|
||||
self.h_in_lines = self.body_rect.h / FONT.line_h - 1
|
||||
self.command_rect = self.command = None
|
||||
self._sel_start = self._sel_end = None
|
||||
|
||||
def handle(self, message):
|
||||
if super(TextViewer, self).handle(message):
|
||||
return
|
||||
if (isinstance(message, ModifyMessage)
|
||||
and message.subject is self.lines
|
||||
):
|
||||
# TODO: check self.at_line
|
||||
self.draw_body()
|
||||
|
||||
# Drawing
|
||||
|
||||
def draw_menu(self):
|
||||
#MenuViewer.draw_menu(self)
|
||||
self.surface.blit(self.GROW_TEXT, (1, 1))
|
||||
self.surface.blit(self.CLOSE_TEXT,
|
||||
(self.w - 2 - self.close_rect.w, 1))
|
||||
if self.content_id:
|
||||
self.surface.blit(FONT.render('| ' + self.content_id),
|
||||
(self.grow_rect.w + FONT.char_w + 3, 1))
|
||||
self.surface.fill( # light grey background
|
||||
(196, 196, 196),
|
||||
(0, 0, self.w - 1, self.MINIMUM_HEIGHT),
|
||||
pygame.BLEND_MULT
|
||||
)
|
||||
|
||||
def draw_body(self):
|
||||
MenuViewer.draw_body(self)
|
||||
ys = xrange(0, self.body_rect.height, FONT.line_h)
|
||||
ls = self.lines[self.at_line:self.at_line + self.h_in_lines + 2]
|
||||
for y, line in zip(ys, ls):
|
||||
self.draw_line(y, line)
|
||||
|
||||
def draw_line(self, y, line):
|
||||
surface = FONT.render(line[:self.line_w])
|
||||
self.body_surface.blit(surface, (0, y))
|
||||
|
||||
def _redraw_line(self, row):
|
||||
try: line = self.lines[row]
|
||||
except IndexError: line = ' ' * self.line_w
|
||||
else:
|
||||
n = self.line_w - len(line)
|
||||
if n > 0: line = line + ' ' * n
|
||||
self.draw_line(self.cursor.screen_y(row), line)
|
||||
|
||||
# General Functionality
|
||||
|
||||
def focus(self, display):
|
||||
self.cursor.v = self
|
||||
self.cursor.draw()
|
||||
|
||||
def unfocus(self):
|
||||
self.cursor.fade()
|
||||
|
||||
def scroll_up(self):
|
||||
if self.at_line < len(self.lines) - 1:
|
||||
self._fade_command()
|
||||
self._deselect()
|
||||
self._sel_start = self._sel_end = None
|
||||
self.at_line += 1
|
||||
self.body_surface.scroll(0, -FONT.line_h)
|
||||
row = self.h_in_lines + self.at_line
|
||||
self._redraw_line(row)
|
||||
self._redraw_line(row + 1)
|
||||
self.cursor.draw()
|
||||
|
||||
def scroll_down(self):
|
||||
if self.at_line:
|
||||
self._fade_command()
|
||||
self._deselect()
|
||||
self._sel_start = self._sel_end = None
|
||||
self.at_line -= 1
|
||||
self.body_surface.scroll(0, FONT.line_h)
|
||||
self._redraw_line(self.at_line)
|
||||
self.cursor.draw()
|
||||
|
||||
def command_down(self, display, x, y):
|
||||
if self.command_rect and self.command_rect.collidepoint(x, y):
|
||||
return
|
||||
self._fade_command()
|
||||
line, column, _row = self.at(x, y)
|
||||
word_start = line.rfind(' ', 0, column) + 1
|
||||
word_end = line.find(' ', column)
|
||||
if word_end == -1: word_end = len(line)
|
||||
word = line[word_start:word_end]
|
||||
if not _is_command(display, word):
|
||||
return
|
||||
r = self.command_rect = pygame.Rect(
|
||||
word_start * FONT.char_w, # x
|
||||
y / FONT.line_h * FONT.line_h, # y
|
||||
len(word) * FONT.char_w, # w
|
||||
FONT.line_h # h
|
||||
)
|
||||
pygame.draw.line(self.body_surface, FG, r.bottomleft, r.bottomright)
|
||||
self.command = word
|
||||
|
||||
def command_up(self, display):
|
||||
if self.command:
|
||||
command = self.command
|
||||
self._fade_command()
|
||||
display.broadcast(CommandMessage(self, command))
|
||||
|
||||
def _fade_command(self):
|
||||
self.command = None
|
||||
r, self.command_rect = self.command_rect, None
|
||||
if r:
|
||||
pygame.draw.line(self.body_surface, BG, r.bottomleft, r.bottomright)
|
||||
|
||||
def at(self, x, y):
|
||||
'''
|
||||
Given screen coordinates return the line, row, and column of the
|
||||
character there.
|
||||
'''
|
||||
row = self.at_line + y / FONT.line_h
|
||||
try:
|
||||
line = self.lines[row]
|
||||
except IndexError:
|
||||
row = len(self.lines) - 1
|
||||
line = self.lines[row]
|
||||
column = len(line)
|
||||
else:
|
||||
column = min(x / FONT.char_w, len(line))
|
||||
return line, column, row
|
||||
|
||||
# Event Processing
|
||||
|
||||
def body_click(self, display, x, y, button):
|
||||
if button == 1:
|
||||
_line, column, row = self.at(x, y)
|
||||
self.cursor.set_to(column, row)
|
||||
elif button == 2:
|
||||
if pygame.KMOD_SHIFT & pygame.key.get_mods():
|
||||
self.scroll_up()
|
||||
else:
|
||||
self.scroll_down()
|
||||
elif button == 3:
|
||||
self.command_down(display, x, y)
|
||||
elif button == 4: self.scroll_down()
|
||||
elif button == 5: self.scroll_up()
|
||||
|
||||
def menu_click(self, display, x, y, button):
|
||||
if MenuViewer.menu_click(self, display, x, y, button):
|
||||
return True
|
||||
|
||||
def mouse_up(self, display, x, y, button):
|
||||
if MenuViewer.mouse_up(self, display, x, y, button):
|
||||
return True
|
||||
elif button == 3 and self.body_rect.collidepoint(x, y):
|
||||
self.command_up(display)
|
||||
|
||||
def mouse_motion(self, display, x, y, rel_x, rel_y, button0, button1, button2):
|
||||
if MenuViewer.mouse_motion(self, display, x, y, rel_x, rel_y,
|
||||
button0, button1, button2):
|
||||
return True
|
||||
if (button0
|
||||
and display.focused_viewer is self
|
||||
and self.body_rect.collidepoint(x, y)
|
||||
):
|
||||
bx, by = self.body_rect.topleft
|
||||
_line, column, row = self.at(x - bx, y - by)
|
||||
self.cursor.set_to(column, row)
|
||||
elif button2 and self.body_rect.collidepoint(x, y):
|
||||
bx, by = self.body_rect.topleft
|
||||
self.command_down(display, x - bx, y - by)
|
||||
|
||||
def close(self):
|
||||
self._sel_start = self._sel_end = None
|
||||
|
||||
def key_down(self, display, uch, key, mod):
|
||||
|
||||
if key in SELECTION_KEYS:
|
||||
self._selection_key(display, key, mod)
|
||||
return
|
||||
if key in STACK_CHATTER_KEYS:
|
||||
self._stack_chatter_key(display, key, mod)
|
||||
return
|
||||
if key in ARROW_KEYS:
|
||||
self._arrow_key(key, mod)
|
||||
return
|
||||
|
||||
line, i = self.lines[self.cursor.y], self.cursor.x
|
||||
modified = ()
|
||||
if key == pygame.K_RETURN:
|
||||
self._return_key(mod, line, i)
|
||||
modified = True
|
||||
elif key == pygame.K_BACKSPACE:
|
||||
modified = self._backspace_key(mod, line, i)
|
||||
elif key == pygame.K_DELETE:
|
||||
modified = self._delete_key(mod, line, i)
|
||||
elif key == pygame.K_INSERT:
|
||||
modified = self._insert_key(display, mod, line, i)
|
||||
elif uch and uch in FONT or uch == ' ':
|
||||
self._printable_key(uch, mod, line, i)
|
||||
modified = True
|
||||
else:
|
||||
print '%r %i %s' % (uch, key, bin(mod))
|
||||
|
||||
if modified:
|
||||
# The selection is fragile.
|
||||
self._deselect()
|
||||
self._sel_start = self._sel_end = None
|
||||
message = ModifyMessage(
|
||||
self, self.lines, content_id=self.content_id)
|
||||
display.broadcast(message)
|
||||
|
||||
def _stack_chatter_key(self, display, key, mod):
|
||||
if key == pygame.K_F5:
|
||||
if mod & pygame.KMOD_SHIFT:
|
||||
command = 'roll<'
|
||||
else:
|
||||
command = 'swap'
|
||||
elif key == pygame.K_F6:
|
||||
if mod & pygame.KMOD_SHIFT:
|
||||
command = 'roll>'
|
||||
else:
|
||||
command = 'dup'
|
||||
elif key == pygame.K_F7:
|
||||
if mod & pygame.KMOD_SHIFT:
|
||||
command = 'tuck'
|
||||
else:
|
||||
command = 'over'
|
||||
## elif key == pygame.K_F8:
|
||||
## if mod & pygame.KMOD_SHIFT:
|
||||
## command = ''
|
||||
## else:
|
||||
## command = ''
|
||||
else:
|
||||
return
|
||||
display.broadcast(CommandMessage(self, command))
|
||||
|
||||
# Selection Handling
|
||||
|
||||
def _selection_key(self, display, key, mod):
|
||||
self.cursor.fade()
|
||||
self._deselect()
|
||||
if key == pygame.K_F1: # set sel start
|
||||
self._sel_start = self.cursor.y, self.cursor.x
|
||||
self._update_selection()
|
||||
elif key == pygame.K_F2: # set sel end
|
||||
self._sel_end = self.cursor.y, self.cursor.x
|
||||
self._update_selection()
|
||||
elif key == pygame.K_F3: # copy
|
||||
if mod & pygame.KMOD_SHIFT:
|
||||
self._parse_selection(display)
|
||||
else:
|
||||
self._copy_selection(display)
|
||||
self._update_selection()
|
||||
elif key == pygame.K_F4: # cut or delete
|
||||
if mod & pygame.KMOD_SHIFT:
|
||||
self._delete_selection(display)
|
||||
else:
|
||||
self._cut_selection(display)
|
||||
self.cursor.draw()
|
||||
|
||||
def _deselect(self):
|
||||
if self._has_selection():
|
||||
srow, erow = self._sel_start[0], self._sel_end[0]
|
||||
# Just erase the whole selection.
|
||||
for r in range(min(srow, erow), max(srow, erow) + 1):
|
||||
self._redraw_line(r)
|
||||
|
||||
def _copy_selection(self, display):
|
||||
if push(self, self._get_selection(), display.broadcast) == SUCCESS:
|
||||
return True
|
||||
## om = OpenMessage(self, 'stack.pickle')
|
||||
## display.broadcast(om)
|
||||
## if om.status == SUCCESS:
|
||||
## selection = self._get_selection()
|
||||
## om.thing[0] = selection, om.thing[0]
|
||||
## display.broadcast(ModifyMessage(
|
||||
## self, om.thing, content_id=om.content_id))
|
||||
|
||||
def _parse_selection(self, display):
|
||||
if self._has_selection():
|
||||
if self._copy_selection(display):
|
||||
display.broadcast(CommandMessage(self, 'parse'))
|
||||
|
||||
def _cut_selection(self, display):
|
||||
if self._has_selection():
|
||||
if self._copy_selection(display):
|
||||
self._delete_selection(display)
|
||||
|
||||
def _delete_selection(self, display):
|
||||
if not self._has_selection():
|
||||
return
|
||||
self.cursor.fade()
|
||||
srow, scolumn, erow, ecolumn = self._selection_coords()
|
||||
if srow == erow:
|
||||
line = self.lines[srow]
|
||||
self.lines[srow] = line[:scolumn] + line[ecolumn:]
|
||||
else:
|
||||
left = self.lines[srow][:scolumn]
|
||||
right = self.lines[erow][ecolumn:]
|
||||
self.lines[srow:erow + 1] = [left + right]
|
||||
self.draw_body()
|
||||
self.cursor.set_to(srow, scolumn)
|
||||
display.broadcast(ModifyMessage(
|
||||
self, self.lines, content_id=self.content_id))
|
||||
|
||||
def _has_selection(self):
|
||||
return (self._sel_start
|
||||
and self._sel_end
|
||||
and self._sel_start != self._sel_end)
|
||||
|
||||
def _get_selection(self):
|
||||
'''Return the current selection if any as a single string.'''
|
||||
if not self._has_selection():
|
||||
return ''
|
||||
srow, scolumn, erow, ecolumn = self._selection_coords()
|
||||
if srow == erow:
|
||||
return str(self.lines[srow][scolumn:ecolumn])
|
||||
lines = []
|
||||
assert srow < erow
|
||||
while srow <= erow:
|
||||
line = self.lines[srow]
|
||||
e = ecolumn if srow == erow else len(line)
|
||||
lines.append(line[scolumn:e])
|
||||
scolumn = 0
|
||||
srow += 1
|
||||
return str('\n'.join(lines))
|
||||
|
||||
def _selection_coords(self):
|
||||
(srow, scolumn), (erow, ecolumn) = (
|
||||
min(self._sel_start, self._sel_end),
|
||||
max(self._sel_start, self._sel_end)
|
||||
)
|
||||
return srow, scolumn, erow, ecolumn
|
||||
|
||||
def _update_selection(self):
|
||||
if self._sel_start is None and self._sel_end:
|
||||
self._sel_start = self._sel_end
|
||||
elif self._sel_end is None and self._sel_start:
|
||||
self._sel_end = self._sel_start
|
||||
assert self._sel_start and self._sel_end
|
||||
if self._sel_start != self._sel_end:
|
||||
for rect in self._iter_selection_rectangles():
|
||||
self.body_surface.fill(
|
||||
SELECTION_COLOR,
|
||||
rect,
|
||||
pygame.BLEND_RGBA_MULT
|
||||
)
|
||||
|
||||
def _iter_selection_rectangles(self, ):
|
||||
srow, scolumn, erow, ecolumn = self._selection_coords()
|
||||
if srow == erow:
|
||||
yield (
|
||||
scolumn * FONT.char_w,
|
||||
self.cursor.screen_y(srow),
|
||||
(ecolumn - scolumn) * FONT.char_w,
|
||||
FONT.line_h
|
||||
)
|
||||
return
|
||||
lines = self.lines[srow:erow + 1]
|
||||
assert len(lines) >= 2
|
||||
first_line = lines[0]
|
||||
yield (
|
||||
scolumn * FONT.char_w,
|
||||
self.cursor.screen_y(srow),
|
||||
(len(first_line) - scolumn) * FONT.char_w,
|
||||
FONT.line_h
|
||||
)
|
||||
yield (
|
||||
0,
|
||||
self.cursor.screen_y(erow),
|
||||
ecolumn * FONT.char_w,
|
||||
FONT.line_h
|
||||
)
|
||||
if len(lines) > 2:
|
||||
for line in lines[1:-1]:
|
||||
srow += 1
|
||||
yield (
|
||||
0,
|
||||
self.cursor.screen_y(srow),
|
||||
len(line) * FONT.char_w,
|
||||
FONT.line_h
|
||||
)
|
||||
|
||||
# Key Handlers
|
||||
|
||||
def _printable_key(self, uch, _mod, line, i):
|
||||
line = line[:i] + uch + line[i:]
|
||||
self.lines[self.cursor.y] = line
|
||||
self.cursor.fade()
|
||||
self.cursor.x += 1
|
||||
self.draw_line(self.cursor.screen_y(), line)
|
||||
self.cursor.draw()
|
||||
|
||||
def _backspace_key(self, _mod, line, i):
|
||||
res = False
|
||||
if i:
|
||||
line = line[:i - 1] + line[i:]
|
||||
self.lines[self.cursor.y] = line
|
||||
self.cursor.fade()
|
||||
self.cursor.x -= 1
|
||||
self.draw_line(self.cursor.screen_y(), line + ' ')
|
||||
self.cursor.draw()
|
||||
res = True
|
||||
elif self.cursor.y:
|
||||
y = self.cursor.y
|
||||
left, right = self.lines[y - 1:y + 1]
|
||||
self.lines[y - 1:y + 1] = [left + right]
|
||||
self.cursor.x = len(left)
|
||||
self.cursor.y -= 1
|
||||
self.draw_body()
|
||||
self.cursor.draw()
|
||||
res = True
|
||||
return res
|
||||
|
||||
def _delete_key(self, _mod, line, i):
|
||||
res = False
|
||||
if i < len(line):
|
||||
line = line[:i] + line[i + 1:]
|
||||
self.lines[self.cursor.y] = line
|
||||
self.cursor.fade()
|
||||
self.draw_line(self.cursor.screen_y(), line + ' ')
|
||||
self.cursor.draw()
|
||||
res = True
|
||||
elif self.cursor.y < len(self.lines) - 1:
|
||||
y = self.cursor.y
|
||||
left, right = self.lines[y:y + 2]
|
||||
self.lines[y:y + 2] = [left + right]
|
||||
self.draw_body()
|
||||
self.cursor.draw()
|
||||
res = True
|
||||
return res
|
||||
|
||||
def _arrow_key(self, key, mod):
|
||||
if key == pygame.K_UP: self.cursor.up(mod)
|
||||
elif key == pygame.K_DOWN: self.cursor.down(mod)
|
||||
elif key == pygame.K_LEFT: self.cursor.left(mod)
|
||||
elif key == pygame.K_RIGHT: self.cursor.right(mod)
|
||||
|
||||
def _return_key(self, _mod, line, i):
|
||||
self.cursor.fade()
|
||||
# Ignore the mods for now.
|
||||
n = self.cursor.y
|
||||
self.lines[n:n + 1] = [line[:i], line[i:]]
|
||||
self.cursor.y += 1
|
||||
self.cursor.x = 0
|
||||
if self.cursor.y > self.at_line + self.h_in_lines:
|
||||
self.scroll_up()
|
||||
else:
|
||||
self.draw_body()
|
||||
self.cursor.draw()
|
||||
|
||||
def _insert_key(self, display, mod, _line, _i):
|
||||
om = OpenMessage(self, 'stack.pickle')
|
||||
display.broadcast(om)
|
||||
if om.status != SUCCESS:
|
||||
return
|
||||
stack = om.thing[0]
|
||||
if stack:
|
||||
content = format_stack_item(stack[0])
|
||||
if self.insert(content):
|
||||
if mod & pygame.KMOD_SHIFT:
|
||||
display.broadcast(CommandMessage(self, 'pop'))
|
||||
return True
|
||||
|
||||
def insert(self, content):
|
||||
assert isinstance(content, basestring), repr(content)
|
||||
if content:
|
||||
self.cursor.fade()
|
||||
row, column = self.cursor.y, self.cursor.x
|
||||
line = self.lines[row]
|
||||
lines = (line[:column] + content + line[column:]).splitlines()
|
||||
self.lines[row:row + 1] = lines
|
||||
self.draw_body()
|
||||
self.cursor.y = row + len(lines) - 1
|
||||
self.cursor.x = len(lines[-1]) - len(line) + column
|
||||
self.cursor.draw()
|
||||
return True
|
||||
|
||||
def append(self, content):
|
||||
self.cursor.fade()
|
||||
self.cursor.y = len(self.lines) - 1
|
||||
self.cursor.x = len(self.lines[self.cursor.y])
|
||||
self.insert(content)
|
||||
|
|
@ -0,0 +1,232 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Copyright © 2018 Simon Forman
|
||||
#
|
||||
# This file is part of joy.py
|
||||
#
|
||||
# joy.py is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# joy.py is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with joy.py. If not see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
import pygame
|
||||
from core import BACKGROUND, FOREGROUND
|
||||
|
||||
|
||||
class Viewer(object):
|
||||
|
||||
MINIMUM_HEIGHT = 11
|
||||
|
||||
def __init__(self, surface):
|
||||
self.resurface(surface)
|
||||
self.last_touch = 0, 0
|
||||
|
||||
def resurface(self, surface):
|
||||
self.w, self.h = surface.get_width(), surface.get_height()
|
||||
self.surface = surface
|
||||
|
||||
def split(self, y):
|
||||
'''
|
||||
Split the viewer at the y coordinate (which is relative to the
|
||||
viewer's surface and must be inside it somewhere) and return the
|
||||
remaining height. The upper part of the viewer remains (and gets
|
||||
redrawn on a new surface) and the lower space is now available
|
||||
for e.g. a new viewer.
|
||||
'''
|
||||
assert y >= self.MINIMUM_HEIGHT
|
||||
new_viewer_h = self.h - y
|
||||
self.resurface(self.surface.subsurface((0, 0, self.w, y)))
|
||||
if y <= self.last_touch[1]: self.last_touch = 0, 0
|
||||
self.draw()
|
||||
return new_viewer_h
|
||||
|
||||
def handle(self, message):
|
||||
assert self is not message.sender
|
||||
pass
|
||||
|
||||
def draw(self):
|
||||
'''Draw the viewer onto its surface.'''
|
||||
self.surface.fill(BACKGROUND)
|
||||
x, y, h = self.w - 1, self.MINIMUM_HEIGHT, self.h - 1
|
||||
# Right-hand side.
|
||||
pygame.draw.line(self.surface, FOREGROUND, (x, 0), (x, h))
|
||||
# Between header and body.
|
||||
pygame.draw.line(self.surface, FOREGROUND, (0, y), (x, y))
|
||||
# Bottom.
|
||||
pygame.draw.line(self.surface, FOREGROUND, (0, h), (x, h))
|
||||
|
||||
def close(self):
|
||||
'''Close the viewer and release any resources, etc...'''
|
||||
|
||||
def focus(self, display):
|
||||
pass
|
||||
|
||||
def unfocus(self):
|
||||
pass
|
||||
|
||||
# Event handling.
|
||||
|
||||
def mouse_down(self, display, x, y, button):
|
||||
self.last_touch = x, y
|
||||
|
||||
def mouse_up(self, display, x, y, button):
|
||||
pass
|
||||
|
||||
def mouse_motion(self, display, x, y, dx, dy, button0, button1, button2):
|
||||
pass
|
||||
|
||||
def key_up(self, display, key, mod):
|
||||
if key == pygame.K_q and mod & pygame.KMOD_CTRL: # Ctrl-q
|
||||
display.close_viewer(self)
|
||||
return True
|
||||
if key == pygame.K_g and mod & pygame.KMOD_CTRL: # Ctrl-g
|
||||
display.grow_viewer(self)
|
||||
return True
|
||||
|
||||
def key_down(self, display, uch, key, mod):
|
||||
pass
|
||||
|
||||
|
||||
class MenuViewer(Viewer):
|
||||
|
||||
MINIMUM_HEIGHT = 26
|
||||
|
||||
def __init__(self, surface):
|
||||
Viewer.__init__(self, surface)
|
||||
self.resizing = 0
|
||||
self.bg = 100, 150, 100
|
||||
|
||||
def resurface(self, surface):
|
||||
Viewer.resurface(self, surface)
|
||||
n = self.MINIMUM_HEIGHT - 2
|
||||
self.close_rect = pygame.rect.Rect(self.w - 2 - n, 1, n, n)
|
||||
self.grow_rect = pygame.rect.Rect(1, 1, n, n)
|
||||
self.body_rect = pygame.rect.Rect(
|
||||
0, self.MINIMUM_HEIGHT + 1,
|
||||
self.w - 1, self.h - self.MINIMUM_HEIGHT - 2)
|
||||
|
||||
def draw(self):
|
||||
'''Draw the viewer onto its surface.'''
|
||||
Viewer.draw(self)
|
||||
if not self.resizing:
|
||||
self.draw_menu()
|
||||
self.draw_body()
|
||||
|
||||
def draw_menu(self):
|
||||
# menu buttons
|
||||
pygame.draw.rect(self.surface, FOREGROUND, self.close_rect, 1)
|
||||
pygame.draw.rect(self.surface, FOREGROUND, self.grow_rect, 1)
|
||||
|
||||
def draw_body(self):
|
||||
self.surface.fill(self.bg, self.body_rect)
|
||||
|
||||
def mouse_down(self, display, x, y, button):
|
||||
Viewer.mouse_down(self, display, x, y, button)
|
||||
if y <= self.MINIMUM_HEIGHT:
|
||||
self.menu_click(display, x, y, button)
|
||||
else:
|
||||
bx, by = self.body_rect.topleft
|
||||
self.body_click(display, x - bx, y - by, button)
|
||||
|
||||
def body_click(self, display, x, y, button):
|
||||
if button == 1:
|
||||
self.draw_an_a(x, y)
|
||||
|
||||
def menu_click(self, display, x, y, button):
|
||||
if button == 1:
|
||||
self.resizing = 1
|
||||
elif button == 3:
|
||||
if self.close_rect.collidepoint(x, y):
|
||||
display.close_viewer(self)
|
||||
return True
|
||||
elif self.grow_rect.collidepoint(x, y):
|
||||
display.grow_viewer(self)
|
||||
return True
|
||||
|
||||
def mouse_up(self, display, x, y, button):
|
||||
|
||||
if button == 1 and self.resizing:
|
||||
if self.resizing == 2:
|
||||
self.resizing = 0
|
||||
self.draw()
|
||||
display.done_resizing()
|
||||
self.resizing = 0
|
||||
return True
|
||||
|
||||
def mouse_motion(self, display, x, y, rel_x, rel_y, button0, button1, button2):
|
||||
if self.resizing and button0:
|
||||
self.resizing = 2
|
||||
display.change_viewer(self, rel_y, relative=True)
|
||||
return True
|
||||
else:
|
||||
self.resizing = 0
|
||||
#self.draw_an_a(x, y)
|
||||
|
||||
def key_up(self, display, key, mod):
|
||||
if Viewer.key_up(self, display, key, mod):
|
||||
return True
|
||||
|
||||
def draw_an_a(self, x, y):
|
||||
# Draw a crude letter A.
|
||||
lw, lh = 10, 14
|
||||
try: surface = self.surface.subsurface((x - lw, y - lh, lw, lh))
|
||||
except ValueError: return
|
||||
draw_a(surface, blend=1)
|
||||
|
||||
|
||||
class SomeViewer(MenuViewer):
|
||||
|
||||
def __init__(self, surface):
|
||||
MenuViewer.__init__(self, surface)
|
||||
|
||||
def resurface(self, surface):
|
||||
MenuViewer.resurface(self, surface)
|
||||
|
||||
def draw_menu(self):
|
||||
MenuViewer.draw_menu(self)
|
||||
|
||||
def draw_body(self):
|
||||
pass
|
||||
|
||||
def body_click(self, display, x, y, button):
|
||||
pass
|
||||
|
||||
def menu_click(self, display, x, y, button):
|
||||
if MenuViewer.menu_click(self, display, x, y, button):
|
||||
return True
|
||||
|
||||
def mouse_up(self, display, x, y, button):
|
||||
if MenuViewer.mouse_up(self, display, x, y, button):
|
||||
return True
|
||||
|
||||
def mouse_motion(self, display, x, y, rel_x, rel_y, button0, button1, button2):
|
||||
if MenuViewer.mouse_motion(self, display, x, y, rel_x, rel_y,
|
||||
button0, button1, button2):
|
||||
return True
|
||||
|
||||
def key_down(self, display, uch, key, mod):
|
||||
try:
|
||||
print chr(key),
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
|
||||
# Note that Oberon book says that if you split at the exact top of a viewer
|
||||
# it should close, and I think this implies the new viewer gets the old
|
||||
# viewer's whole height. I haven't implemented that yet, so the edge-case
|
||||
# in the code is broken by "intent" for now..
|
||||
|
||||
|
||||
def draw_a(surface, color=FOREGROUND, blend=False):
|
||||
w, h = surface.get_width() - 2, surface.get_height() - 2
|
||||
pygame.draw.aalines(surface, color, False, (
|
||||
(1, h), (w / 2, 1), (w, h), (1, h / 2)
|
||||
), blend)
|
||||
Loading…
Reference in New Issue