Mostly working Wu-ish algorithm.
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@ -107,7 +107,7 @@ carefree_draw_box(u32* dest, size_t dest_stride, u64 y, u64 x, u64 w, u64 h, u32
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void
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plot_pixel(u32* dest, size_t dest_stride, u64 x, u64 y, u32 color, u8 alpha)
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carefree_alpha_blend_plot_pixel(u32* dest, size_t dest_stride, u64 x, u64 y, u32 color, u8 alpha)
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{
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if (!alpha) return;
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u32* pix_ptr = dest + dest_stride * y + x;
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@ -127,29 +127,34 @@ plot_pixel(u32* dest, size_t dest_stride, u64 x, u64 y, u32 color, u8 alpha)
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void
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carefree_wu_line(u32* dest, size_t dest_stride, u64 x, u64 y, u64 w, u64 h, u32 color)
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{
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// Yeah... crunchy fun for the whole family.
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// This isn't quite Wu's algorithm, although it uses the same
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// fundamental trick of keeping track of both the intensity of
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// the pixels to draw and the right time to increment the minor
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// axis in a single error term.
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//
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// "An Efficient Antialiasing Technique", Xiaolin Wu
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// Computer Graphics, Volume 25, Number 4, July 1991
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// https://dl.acm.org/doi/pdf/10.1145/127719.122734
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//
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// "Graphics Programming Black Book" by Michael Abrash, chapter 42
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// https://archive.org/details/gpbb20
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// > Without loss of generality only lines in the first octant are considered.
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assert(w > 0 && h > 0 && w >= h);
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assert(w > 0 && h > 0 && w > h);
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// > We translate the point (x0, y0) to the origin,
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// so y = kx where k = h/w with k <= 1
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u16 k = 0xFFFF * h / w;
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u64 x1 = x + w - 1;
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u64 y1 = y + h - 1;
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u16 d = 0;
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while (x1 > x) {
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plot_pixel(dest, dest_stride, x, y + 1, color, d >> 8);
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plot_pixel(dest, dest_stride, x, y, color, 0xFF - (d >> 8));
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plot_pixel(dest, dest_stride, x1, y1, color, d >> 8);
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plot_pixel(dest, dest_stride, x1, y1 + 1, color, 0xFF - (d >> 8));
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u16 d = k >> 1;
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while (w) {
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w = w - 1;
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u8 intensity = d >> 8;
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carefree_alpha_blend_plot_pixel(dest, dest_stride, x, y + 1, color, intensity);
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carefree_alpha_blend_plot_pixel(dest, dest_stride, x, y, color, 0xFF - intensity);
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++x;
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x1 = x1 - 1; // "--x1" didn't work here, x1 remained unchanged.
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if (d + k >= 0xFFFF) {
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d = 0;
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d = k - (0xFFFF - d);
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++y;
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y1 = y1 - 1;
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} else {
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d = d + k;
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}
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@ -105,7 +105,7 @@ main()
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u64 h = 4 + 4 * font_Inconsolata_22_height;
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carefree_draw_box(frame_buffer, FRAME_WIDTH, 126, 126, w, h, WHITE);
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w = 200;
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//carefree_wu_line(frame_buffer, FRAME_WIDTH, 10, 256, 200, 100, WHITE);
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carefree_wu_line(frame_buffer, FRAME_WIDTH, 0, 0, FRAME_WIDTH, FRAME_HEIGHT-1, WHITE);
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//for (w = 101; w < (FRAME_WIDTH - 10); w = w + 50) {
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// carefree_wu_line(frame_buffer, FRAME_WIDTH, 10, 256, w, 100, WHITE);
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//}
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